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Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2023.2.20f1 | Compatible | Compatible | Not compatible |
Additional compatibility information
Support for newer versions of Unity
Support Builtin and URP
Error Fixes
Description
Do you want to add a waterline on a object ?
Do you want to float objects on water?
Do you want Skybox horizon adjustment ?
Do you want to fade 2 Skyboxes ?
This asset makes it possible.
Light weight, mobile ready.
[ver. 1.1.1 update] Fix some warnings for Unity 2017 or later. [waterline]
Add waterline to Object. You can attach second material as waterline. and can customize water height / waterline width / ampritude / color in Material parameters.
[objects on water]
StandardAssets>Environment>Water>Water4 is including vertex move shader, but we don't know that wave height. this asset can take the wave height and you can put objects on water.
[Skybox horizon adjustment]
Normally skybox horizon is zero. but sometimes we want to change horizon height. this asset can adjust horizon height on material parameter.
[fade 2 Skyboxes]
this asset including "fade 2 skyboxes"shader. you can select 2 cubemap skyboxes and fade it on material parameter.
Do you want to float objects on water?
Do you want Skybox horizon adjustment ?
Do you want to fade 2 Skyboxes ?
This asset makes it possible.
Light weight, mobile ready.
[ver. 1.1.1 update] Fix some warnings for Unity 2017 or later. [waterline]
Add waterline to Object. You can attach second material as waterline. and can customize water height / waterline width / ampritude / color in Material parameters.
[objects on water]
StandardAssets>Environment>Water>Water4 is including vertex move shader, but we don't know that wave height. this asset can take the wave height and you can put objects on water.
[Skybox horizon adjustment]
Normally skybox horizon is zero. but sometimes we want to change horizon height. this asset can adjust horizon height on material parameter.
[fade 2 Skyboxes]
this asset including "fade 2 skyboxes"shader. you can select 2 cubemap skyboxes and fade it on material parameter.
Water Utils
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$5
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License agreement
Standard Unity Asset Store EULALicense type
File size
33.2 MB
Latest version
1.2.1
Latest release date
Sep 24, 2024
Original Unity version
2023.2.20
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