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Virtual shadowmap URP gives you per-pixel accurate shadow map at infinite view distance.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2023.2.19f1
Not compatible
Compatible
Not compatible
설명

The Virtual Shadow Map (VSM) technique, unlike cascaded shadow maps, employs clipmaps to divide the shadow maps. By allocating higher detail clipmaps for the nearest objects and lower detail clipmaps for objects in the distance, VSM optimizes the rendering process. Additionally, the clipmaps are further divided into fixed-size pages, and these pages are allocated only for objects within the camera frustum. This approach ensures that memory is efficiently used for visible objects, resulting in per-pixel accurate shadows while maintaining a relatively low memory budget. Furthermore, a PCSS implementation is available for generating soft shadows.

Technical details
  • Virtual shadow map
    • Per-pixel accurate shadow
    • Cover the entire view frustum
    • Optimized and fully dynamic
  • Soft shadow
    • PCSS soft shadow
  • Integrated into Unity's Volume system
    • Change shadow parameters at runtime
  • Samples provided
    • Demo scenes
    • Sample shaders
    • Step by step documentations

Virtual Shadowmap URP

(3개)
51 users have favourite this asset
(51)
$30
세금/부가세는 결제 시 반영됩니다.
라이선스: Single Entity
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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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라이선스
파일 크기
2.1 MB
최신 버전
1.2.1
최신 릴리스 날짜
2024년 5월 7일
원본 Unity 버전
2023.2.19
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