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m
Not working on 2021.3 LTS
a year ago
matheussaraiva1버전 1.2
Asset does not work in version 2021.3.18f Built In
And i get the following error in the Console:
Could not create a custom UI for the shader 'Animmal/Fog_Shader_2017'. The shader has the following: 'CustomEditor = ASEMaterialInspector'. Does the custom editor specified include its namespace? And does the class either derive from ShaderGUI or MaterialEditor?
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
a year ago에 답변됨
Hi, Please send us email, we will more than happy to solve your issue. Email: datokiknavelidze@gmal.com or info.animmal@gmail.com
It looks really good in your video and I am excited to use it. However when I apply the material I get the following error in the Console:
Could not create a custom UI for the shader 'Animmal/Fog_Shader_2017'. The shader has the following: 'CustomEditor = ASEMaterialInspector'. Does the custom editor specified include its namespace? And does the class either derive from ShaderGUI or MaterialEditor?
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Any help would be great!
이 리뷰가 도움이 되었나요?
1
0
퍼블리셔 답변:
6 years ago에 답변됨
Hi, Please send us email, we will more than happy to solve your issue. Email: datokiknavelidze@gmal.com or info.animmal@gmail.com
N
Does what it says
7 years ago
NunoDinisSantos이전 버전 1.1
Easy to use and does what it says. Worked great in my game.
이 리뷰가 도움이 되었나요?
1
0
퍼블리셔 답변:
7 years ago에 답변됨
Thanks a lot for review !!!
N
Wierd calculations
7 years ago
Nicotine_x이전 버전 1.1
Just wanna know, why you doing this really wierd calculations in shader
float clampResult14 = clamp( ( abs( ( eyeDepth2 - ase_screenPos.w ) ) * (0.1 + (_Depth - 0.0) * (0.4 - 0.1) / (1.0 - 0.0)) ) , 0.0 , _Opacity );
while you can cut amount of calculations by using
float clampResult14 = clamp( ( abs( ( eyeDepth2 - ase_screenPos.w ) ) * (0.1 + _Depth * (0.3))) , 0.0 , _Opacity );
이 리뷰가 도움이 되었나요?
1
2
a
only works with perspective camera
7 years ago
armnotstrong이전 버전 1.1
Well, our game is with a Orthographic Camera,
Is there any way to make this work with an Orthographic Camera?
이 리뷰가 도움이 되었나요?
0
2
퍼블리셔 답변:
7 years ago에 답변됨
Please read description, "shader works only with perspective camera"
For imitating orthographic camera you can set very low field of view (FOV) on camera and still use vertical fog shader.
Or you can contact us through email and we will help to set camera.
Works well and dead simple to setup! If you have framerate issues on mobile makes sure you remove the post-processing stack included on the demo prefabs.
Publisher is also very quick to respond! Great support
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0
0
퍼블리셔 답변:
7 years ago에 답변됨
Thanks for review !
I mistakenly purchased this asset for use in my orthographic-projection project (despite the description mentions this shader only works with perspective-projection). I managed to find a solution anyway: use a perspective camera with a very low FOV to simulate orthographic projection (this solution worked for my project - your mileage may vary).
The author was very prompt with their replies when I asked for assistance.
The effect looks very good and very easy to customize. Well worth the low price.
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1
0
퍼블리셔 답변:
7 years ago에 답변됨
Thank you very much for your review :)
Not optimized for mobile devices. We managed to set it up, but it overheats the phone and drains the battery by 30-40% in 10 minutes, tested on iPhone 6S. We tried even to tweak it, but to no avail. After removing it from the game, everything went back to normal, the phone doesn't heat and the battery consumption is low.
이 리뷰가 도움이 되었나요?
1
2
퍼블리셔 답변:
7 years ago에 답변됨
Shader is optimized for mobile, Please send your issue to the support email info.animmal@gmail.com we will help to set everything up very easily
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