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m
Not working on 2021.3 LTS
a year ago
matheussaraiva1バージョン 1.2 で
Asset does not work in version 2021.3.18f Built In
And i get the following error in the Console:
Could not create a custom UI for the shader 'Animmal/Fog_Shader_2017'. The shader has the following: 'CustomEditor = ASEMaterialInspector'. Does the custom editor specified include its namespace? And does the class either derive from ShaderGUI or MaterialEditor?
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
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0
0
パブリッシャーからの返信:
a year ago に返信
Hi, Please send us email, we will more than happy to solve your issue. Email: datokiknavelidze@gmal.com or info.animmal@gmail.com
It looks really good in your video and I am excited to use it. However when I apply the material I get the following error in the Console:
Could not create a custom UI for the shader 'Animmal/Fog_Shader_2017'. The shader has the following: 'CustomEditor = ASEMaterialInspector'. Does the custom editor specified include its namespace? And does the class either derive from ShaderGUI or MaterialEditor?
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Any help would be great!
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1
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パブリッシャーからの返信:
6 years ago に返信
Hi, Please send us email, we will more than happy to solve your issue. Email: datokiknavelidze@gmal.com or info.animmal@gmail.com
N
Does what it says
7 years ago
NunoDinisSantos以前のバージョン 1.1 で
Easy to use and does what it says. Worked great in my game.
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パブリッシャーからの返信:
7 years ago に返信
Thanks a lot for review !!!
N
Wierd calculations
7 years ago
Nicotine_x以前のバージョン 1.1 で
Just wanna know, why you doing this really wierd calculations in shader
float clampResult14 = clamp( ( abs( ( eyeDepth2 - ase_screenPos.w ) ) * (0.1 + (_Depth - 0.0) * (0.4 - 0.1) / (1.0 - 0.0)) ) , 0.0 , _Opacity );
while you can cut amount of calculations by using
float clampResult14 = clamp( ( abs( ( eyeDepth2 - ase_screenPos.w ) ) * (0.1 + _Depth * (0.3))) , 0.0 , _Opacity );
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a
only works with perspective camera
7 years ago
armnotstrong以前のバージョン 1.1 で
Well, our game is with a Orthographic Camera,
Is there any way to make this work with an Orthographic Camera?
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2
パブリッシャーからの返信:
7 years ago に返信
Please read description, "shader works only with perspective camera"
For imitating orthographic camera you can set very low field of view (FOV) on camera and still use vertical fog shader.
Or you can contact us through email and we will help to set camera.
Works well and dead simple to setup! If you have framerate issues on mobile makes sure you remove the post-processing stack included on the demo prefabs.
Publisher is also very quick to respond! Great support
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0
パブリッシャーからの返信:
7 years ago に返信
Thanks for review !
I mistakenly purchased this asset for use in my orthographic-projection project (despite the description mentions this shader only works with perspective-projection). I managed to find a solution anyway: use a perspective camera with a very low FOV to simulate orthographic projection (this solution worked for my project - your mileage may vary).
The author was very prompt with their replies when I asked for assistance.
The effect looks very good and very easy to customize. Well worth the low price.
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パブリッシャーからの返信:
7 years ago に返信
Thank you very much for your review :)
Not optimized for mobile devices. We managed to set it up, but it overheats the phone and drains the battery by 30-40% in 10 minutes, tested on iPhone 6S. We tried even to tweak it, but to no avail. After removing it from the game, everything went back to normal, the phone doesn't heat and the battery consumption is low.
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パブリッシャーからの返信:
7 years ago に返信
Shader is optimized for mobile, Please send your issue to the support email info.animmal@gmail.com we will help to set everything up very easily
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