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With this shader you can make white vertex colors appear transparent while black ones display the texture. This can for example be used to create clouds that disappear wherever the player is moving.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.19f1 | Not compatible | Compatible | Not compatible |
Description
Shader that creates a wave effect according to the mesh and makes all white vertices appear transparent while black ones keep the shader non-transparent.
This shader includes also displacement and edge effect between transparent and opaque parts of material.
Technical details
Vertex Cloud Transparency Shader
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License agreement
Standard Unity Asset Store EULALicense type
File size
82.6 KB
Latest version
1.0
Latest release date
Jun 27, 2024
Original Unity version
2022.3.19
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