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With this shader you can make white vertex colors appear transparent while black ones display the texture. This can for example be used to create clouds that disappear wherever the player is moving.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.19f1
Not compatible
Compatible
Not compatible
Description

Shader that creates a wave effect according to the mesh and makes all white vertices appear transparent while black ones keep the shader non-transparent. 


This shader includes also displacement and edge effect between transparent and opaque parts of material.

Technical details

Shader legend:

OffsetSpeed - speed of noise effect on displacement

NoiseScale - scale of noise effect on displacement

DisplacementStrength - how much displacement is affected

VertexBlend - how harsh is the blend between opaque and transparent parts

CellDens - density of effect on edges

BlendSpeed - cell effect speed

Vertex Cloud Transparency Shader

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License type: Single Entity
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
82.6 KB
Latest version
1.0
Latest release date
Jun 27, 2024
Original Unity version
2022.3.19
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