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URP Water offers great flexibility and art direction control of the water in your game without the hassle and complexity and with less focus on physically accurate rendering.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.21f1
Not compatible
Compatible
Not compatible
2022.3.23f1
Not compatible
Compatible
Not compatible
2022.3.0f1
Not compatible
Compatible
Not compatible
2022.3.20f1
Not compatible
Compatible
Not compatible
2021.3.0f1
Not compatible
Compatible
Not compatible
2020.3.1f1
Not compatible
Compatible
Not compatible
Additional compatibility information

Tested on

URP 10.3.2 - 16.0.0

Unity 2020.3.20 - 2023.2.0


Some unity version have an issue with the depth rendering and will not function properly in the game view. 

Known versions with the bug:

  • 2022.3.16
  • 2022.3.5 
Description

Documentation


Hand-coded for optimal performance and maximum customizability, URP Water is also simple to set up! No matter if your art direction is realistic or stylized, URP Water has plenty of options to match all of your needs.


- Features -


Dynamic Effects

Use any kind of renderer (particles, trail renderer, mesh, etc...) to dynamically affect the surface of the water. Using the provided shader, or your own, you can affect the normals, the foam and the displacement of the water surface.


Vertex Paint

You can manually add foam, mask displacement or change the opacity of the water, using vertex paint.


- Water Parameters -


Refraction

Use color pickers or the gradient editor to control the color of the water.

Select the depth range of the color mapping.

Control the amount of refraction distortion.


Specular

Specular highlights with color and smoothness control.


Normal Maps

Multiple modes with control over tiling, speed and intensity, including:

  • Single Mode: One texture animated in 2 different directions
  • Dual Mode: Two textures animated in 3 different directions
  • Flow Map: Use a texture to define the flow direction of the water
  • Facet: For a low poly-look
  • Far Map: A different normal map is animated in 2 different directions when the water reaches a certain distance from the camera. You have control over what distance it happens.

Reflection

  • Cubemap
  • Reflection Probe
  • Planar Reflection

Foam

  • Edge foam
  • Ripples
  • White caps

Caustics

  • 2D texture
  • 3D texture
  • React to shadows and light direction
  • Angle mask

Displacement

  • Gerstner Wave ( up to 4 waves )

Tessellation

  • Edge length tessellation: the subdivisions adapt to the distance from the camera and the relative size of the edges.

Options

  • Double-sided
  • World space UV
  • Orthographic camera support
  • Vertex color effects
    • Add foam
    • Displacement mask
    • Alpha mask

- Includes -

  • Standard URP Water shader
  • Tessellated URP Water shader
  • Custom Inspector
  • Example shaders for Dynamic effects ( foam and normal/displacement )
  • Water Mask Shader
  • Dynamic effects script
  • Planar reflection script
  • Extensive Demo scenes with every feature explained
  • A few example textures

Technical details

Known Limitations

  • Supports only Universal Render Pipeline.
  • Requires to enable Scene Color and Scene Depth textures.
  • Caustics will disappear when camera is under water.
  • Realtime reflection mode is not compatible with VR.
  • Some features like tessellation and 3D caustics might not be supported on all hardware.

URP Water

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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
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Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
85.1 MB
Latest version
1.2.2
Latest release date
Dec 11, 2024
Original Unity version
2020.3.1
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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