Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.21f1 | Not compatible | Compatible | Not compatible |
2022.3.23f1 | Not compatible | Compatible | Not compatible |
2022.3.0f1 | Not compatible | Compatible | Not compatible |
2022.3.20f1 | Not compatible | Compatible | Not compatible |
2021.3.0f1 | Not compatible | Compatible | Not compatible |
2020.3.1f1 | Not compatible | Compatible | Not compatible |
Tested on
URP 10.3.2 - 16.0.0
Unity 2020.3.20 - 2023.2.0
Some unity version have an issue with the depth rendering and will not function properly in the game view.
Known versions with the bug:
- 2022.3.16
- 2022.3.5
Hand-coded for optimal performance and maximum customizability, URP Water is also simple to set up! No matter if your art direction is realistic or stylized, URP Water has plenty of options to match all of your needs.
- Features -
Dynamic Effects
Use any kind of renderer (particles, trail renderer, mesh, etc...) to dynamically affect the surface of the water. Using the provided shader, or your own, you can affect the normals, the foam and the displacement of the water surface.
Vertex Paint
You can manually add foam, mask displacement or change the opacity of the water, using vertex paint.
- Water Parameters -
Refraction
Use color pickers or the gradient editor to control the color of the water.
Select the depth range of the color mapping.
Control the amount of refraction distortion.
Specular
Specular highlights with color and smoothness control.
Normal Maps
Multiple modes with control over tiling, speed and intensity, including:
- Single Mode: One texture animated in 2 different directions
- Dual Mode: Two textures animated in 3 different directions
- Flow Map: Use a texture to define the flow direction of the water
- Facet: For a low poly-look
- Far Map: A different normal map is animated in 2 different directions when the water reaches a certain distance from the camera. You have control over what distance it happens.
Reflection
- Cubemap
- Reflection Probe
- Planar Reflection
Foam
- Edge foam
- Ripples
- White caps
Caustics
- 2D texture
- 3D texture
- React to shadows and light direction
- Angle mask
Displacement
- Gerstner Wave ( up to 4 waves )
Tessellation
- Edge length tessellation: the subdivisions adapt to the distance from the camera and the relative size of the edges.
Options
- Double-sided
- World space UV
- Orthographic camera support
- Vertex color effects
- Add foam
- Displacement mask
- Alpha mask
- Includes -
- Standard URP Water shader
- Tessellated URP Water shader
- Custom Inspector
- Example shaders for Dynamic effects ( foam and normal/displacement )
- Water Mask Shader
- Dynamic effects script
- Planar reflection script
- Extensive Demo scenes with every feature explained
- A few example textures
URP Water
