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Upgrade your looping textures by removing ugly patterns from your game! Create infinite random Textures, that will never repeat!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.6f1
Compatible
Compatible
Compatible
Additional compatibility information

This Package uses Shader Graph and implements a Custom SubShader Node, that is compatible with any Render Pipeline!

Description

This shader scatters a single texture in so many various ways, that it will never repeat itself. Remove looping patterns from your game and play around with the different options!


We have created a Sub Shader Graph Node for the UV scattering, that can easily be integrated in custom Versions of the Shader. That way you can also use the Shader in HDRP, the Default RP and any Custom RP, that is compatible with Shader Graph. The documentation shows the few simple steps, that are necessary to integrate the Shaders in an HDRP project.


There is one Unlit Version of the Shader Graph, that is optimized for 2D and a Lit Version for 3D, that supports Albedo and Normal Scattering with the according lighting calculations.


You can either choose a chaotic Voronoi cell shape, a regular grid shape or anything in between!


Also the shader can be used to generate other nice looking infinite random textures.


A property manual for the shader is included.

URP Repetition Remove Shader

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License type: Single Entity
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License type
File size
35.0 MB
Latest version
1.0
Latest release date
Sep 25, 2024
Original Unity version
2022.3.6
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Over 11,000 five-star assets
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