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URP Shader Graph shader for refractive glass materials.
Supports instanced stereo rendering (XR)
Works with Forward, Forward+ and Deferred rendering
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
6000.0.41f1 | Not compatible | Compatible | Not compatible |
Additional compatibility information
Needs Camera Opaque Texture or The custom render feature bundled with this package.
Description
Realistic Refractive Glass Shader.
Create eyecatching glass objects with this shader!
Tested: Windows PC, Android, OpenXR( Mock, Oculus )
features:
+ Forward, Forward+, Deferred
+ Non smooth refraction (blurring)
+ Instanced Stereo support (XR)
+ Compatibility mode (Render Graph Off)
limitations:
- Only Opaque objects visible in refractions
- Other refractive objects not visible in refractions
Technical details
URP Refractive Shader
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$20
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License type: Single Entity
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License agreement
Standard Unity Asset Store EULALicense type
File size
6.8 MB
Latest version
1.1
Latest release date
Apr 8, 2025
Original Unity version
6000.0.41
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Over 11,000 five-star assets
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