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d
Very Fun! Worth Every Penny!
a year ago
djirving82基于版本2022.3
Thoroughly enjoying this asset. Thank you!
这条评论是否有帮助?
0
0
O
does work
2 years ago
OP3NGL基于上一个版本 2021.1
does work on 2022.3.4 decals not working though
这条评论是否有帮助?
1
0
来自发布商的回复:
回复时间 2 years ago
Hi, an update for Unity 2022 LTS is in progress.
r
No support for 2023
3 years ago
raphafortin基于上一个版本 2021.1
Simply is broken
这条评论是否有帮助?
2
0
z
It doesn't work at all. Please refund.
3 years ago
zxcvv7577基于上一个版本 2021.1
It doesn't work at all. Please refund.
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0
0
D
Unresponsive Support
4 years ago
Digitex1基于上一个版本 2020.1
Sent an e-mail almost a week ago and got no answers...
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0
0
I
Impressive Shader for URP
4 years ago
IridiumMan基于上一个版本 2020.1
Make sure you do the procedure shown on this video. https://www.youtube.com/watch?v=x9EBGbXrqSU I would like to suggest: Can you add an alpha image selection on the fall-off section or maybe a ramp gradient editor to control the translucent area you want to apply in the mesh. Amazing asset to have.
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1
0
q
Does not work.
4 years ago
qvp基于上一个版本 2020.1
Refraction is totally broken on most platforms we've tested on. I.e. objects appear opaque.
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2
0
j
very good but not for everyone.
5 years ago
jpjps基于上一个版本 2020.1
very good quality of refraction. but it's nearly impossible to customize in shader coding level. using URP. this didn't allow me to see through other transparent objects nor glass objects. I tried to modify shader code but failed. but the code might be generated from Amplify Editor, but the author didn't include Amplify files so we gave up editing the code. this can be a "possibly" very good asset. but for most of users, they will not get what they wanted for this asset.
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6
0
J
Not Working on VR
5 years ago
JFortunato_LIGA基于上一个版本 2020.1
The shaders works pretty well on the editor, but not in VR, i'm using HTC Vive and the reflections are pretty weird, any help?
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2
0
s
not work no 2019.4
5 years ago
scarletsnakewong基于上一个版本 2020.1
we follow the setup work on 2019.3 but not 2019.4 and get no reply Shader properties can't be added to this global property sheet. Trying to add _ScreenGrab0 (type 3 count 1) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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2
0
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