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d
Very Fun! Worth Every Penny!
a year ago
djirving82버전 2022.3
Thoroughly enjoying this asset. Thank you!
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0
0
I
Impressive Shader for URP
4 years ago
IridiumMan이전 버전 2020.1
Make sure you do the procedure shown on this video.
https://www.youtube.com/watch?v=x9EBGbXrqSU
I would like to suggest:
Can you add an alpha image selection on the fall-off section or maybe a ramp gradient editor to control the translucent area you want to apply in the mesh.
Amazing asset to have.
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1
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very good quality of refraction.
but it's nearly impossible to customize in shader coding level.
using URP.
this didn't allow me to see through other transparent objects nor glass objects.
I tried to modify shader code but failed.
but the code might be generated from Amplify Editor, but the author didn't include Amplify files so we gave up editing the code.
this can be a "possibly" very good asset.
but for most of users, they will not get what they wanted for this asset.
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6
0
J
Not Working on VR
5 years ago
JFortunato_LIGA이전 버전 2020.1
The shaders works pretty well on the editor, but not in VR, i'm using HTC Vive and the reflections are pretty weird, any help?
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2
0
s
not work no 2019.4
5 years ago
scarletsnakewong이전 버전 2020.1
we follow the setup work on 2019.3 but not 2019.4
and get no reply
Shader properties can't be added to this global property sheet. Trying to add _ScreenGrab0 (type 3 count 1)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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2
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