Unity logo
取消
购物车
应用
Sell Assets

11000+款5星资源

8.5万+用户参与评分

10万+社区成员鼎力支持

每款资源都经过 Unity 审核

首页
VFX
着色器
1/13
loading
loading
loading
Make dissolve, teleportation or materialization stand out in your game with advanced VFX. Effects can be customized to your exact liking!
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
6000.0.25f1
不兼容
兼容
不兼容
2021.3.11f1
不兼容
兼容
不兼容
其他兼容性信息
  • Requires Visual Effect Graph and Shader Graph. You can install those via Package Manager. These packages must be installed before this VFX. If you just installed them, restart the editor before installing the VFX pack.
  • Manual is included in 'UNI VFX' folder.
  • If the VFX doesn't show up properly, it needs to be recompiled. This can be easily fixed by opening the VFX assets in Visual Effects folder
描述

UNI VFX

  • UNIversal visual effects for Unity URP
  • Uses highly performant GPU particle systems made in Visual Effect Graph.
  • Super easily customisable VFX without the need to ever enter the Visual Effect Graph Editor.
  • Includes custom Dissolve/Materialize shader made in Shader Graph which has customizable 'direction'.
  • Uses (VFX) Events - one Game Object stores multiple effects which can be triggered via C# or Visual Scripting.
  • A total of 24 Events (not including 'stop' events). Full content breakdown in the 'Technical details' below.


❓ What are (VFX) Events?

Think of the Wormhole effect, for example. It has these events/effects: create, loop, hit, end and stop. In this case, you start with the 'create' event, which then automatically continues with the 'loop' event. Each time something enters the Wormhole you send the ‘hit’ event that displays the corresponding effect. When the Wormhole expires, send an ‘end’ event that plays the final effect and stops the ‘loop’.



✔️ Let's have a look at the details:

  • Important properties are exposed so you can change color, spawn rate, pattern texture etc. directly in the Inspector.
  • Uses HDR colors - in combination with Bloom (Post Processing Effect), you have full control over the glow amount.
  • Simple meshes can be used directly in the Visual Effect so you don’t need additional code to animate the dissolve or materialize effect and the shader is applied automatically. For mor complex (or animated) meshes, a simple script is available.
  • Dissolve/Materialize shader uses texture gradient to control direction of the effect. You can prepare this texture in Photoshop (or any other similar program) to make your character materialize in, for example, from her feet to her chest to her hands. You can also use general patterns which are included.
  • The main shader uses vertex animation, overlay texture and few other tricks to further enhance the effect.
  • 1k textures with few exceptions used for tiny elements like sparks, embers etc.
  • CPU events and small C# code (included) handle lights in prefabs.
  • Works with Orthographic projection.


⚙️ Requirements

Requires Unity 2021.3 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. If you just installed them, restart the editor before installing the VFX pack.

Works in URP. Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).

Dissolve/Materialize shader supports: albedo, normal map, metalic and smoothness, ambient occlusion and emission. It doesn’t support transparency.

If the VFX doesn't show up, it needs to be recompiled. This can be easily fixed by opening the VFX assets in UNI VFX\Dissolve & Teleport\Visual Effects. When opened in the Visual Effects Graph, the assets are forced to recompile. This should be fixed in Unity 2022.3.6 and newer.



Please don’t forget to rate this asset and write a review! It helps me improve a lot. I really want these packs to be the best they can be.

技术细节

List of all effects and events:

  • Energy DM – in, out
  • Patterned DM – in-bottom, out-top, in-top, out-bottom
  • Lines DM – in, out
  • Smoke DM – in, out
  • Abrupt DM – in, out
  • Wormhole – create, loop, hit, end, stop
  • Teleport – create, loop, hit, end, stop
  • Gateway – create, loop, hit, end, stop

The 'Stop' event stops the generation of new particles without abruptly removing existing ones. There are two prefabs per effect with different appereance.


10 meshes optimized for VFX.


21 unique textures. 17 of them have 1024px width. Smaller textures are used for tiny elements like sparks, embers etc.

UNI VFX: Dissolve & Teleport for Visual Effect Graph

(暂无评分)
71 users have favourite this asset
(71)
$23.99
增值税将在结算时计算
许可证类型:Single Entity
一个实体
适用于个人或小型企业。
多个实体
适用于大型企业或多用户。
退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
安全结账方式:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
许可证类型
文件大小
49.5 MB
最新版本
1.0
最新发布日期
2025年1月13日
原始 Unity 版本
2021.3.11
高品质资源
11000+款5星资源
深受用户信赖
8.5万+用户参与评分
强大的社区支持
10万+社区成员鼎力支持
Unity logo
语言
反馈
合作伙伴计划
合作伙伴
USD
EUR
Copyright © 2025 Unity Technologies
所有价格不包含税
USD
EUR