Unity logo
Cancel
장바구니
애플리케이션
Sell Assets

평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

10만명 이상의 포럼 멤버가 선호하는 에셋

유니티에서 모더레이팅하는 모든 에셋

시각 효과
셰이더
This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.
1/18
loading
loading
loading
loading
loading
loading
loading
loading
High-quality shaders for stunning visuals! Optimized, customizable, and easy to use. Perfect for realism, effects, and stylized graphics.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.19f1
Compatible
Not compatible
Not compatible
설명

Take your game or project to the next level with the Ultimate Shader Collection! This powerful pack includes 10+ high-quality shaders, designed for stunning visual effects, realism, and artistic expression. Whether you need realistic materials, mesmerizing effects, or stylized visuals, this collection has everything to enhance your scenes effortlessly.


The wireframe shader for this asset is only supported on Windows and does not work on WebGL or macOS.


🔥 10+ unique shaders for realistic and artistic styles


🚀 Optimized for performance across all platforms


🎨 Easy-to-use customization for perfect visual tuning


🔧 Plug & Play compatibility with any Unity project



Supported Render Pipelines:

✅ Standard/Built-In

❌ Universal

❌ Hdrp



For a list of features, see Technical Details

Technical details

Advanced Dissolve Shader 🔥

  • Dissolve Effect: Directional control (_DissolveDirection), noise-based dissolution (_NoiseTex), adjustable threshold (_DissolveAmount).
  • Glowing Edge: Customizable edge color (_EdgeColor), width (_EdgeWidth), and intensity (_GlowIntensity).
  • Lighting: Diffuse + ambient lighting with gamma correction.

Hologram Shader 👾

  • Glitch Effects: Vertex distortion, RGB splitting, block noise (_GlitchIntensity, _GlitchSpeed).
  • Scan Lines: Animated scanlines with speed (_ScanSpeed) and tiling (_ScanTiling).
  • Rim Light: Fresnel effect with adjustable power (_RimPower).
  • Distortion: UV noise-based distortion (_Distortion).

HologramShader 2. Shader 🌐

  • Glitch: Vertex displacement (_GlitchIntensity).Enhanced Features:
    Rim/Fresnel: Customizable rim color/power (_RimPower).
    Scanlines: Position-dependent scanlines (_ScanTiling, _ScanSpeed).
    Alpha Flicker: Noise-driven transparency flickering (_FlickerTex, _FlickerSpeed).

Outline Shader 🖍️

  • Dynamic Outline: Adjustable width (_OutlineWidth), color (_OutlineColor), and toggle (_ShowOutline).
  • PBR Support: Metallic/smoothness maps, normal mapping, emission control (_EnableEmission).

PixelArtShader Shader 🎮

  • Pixelation: Fixed pixel size (_PixelSize).
  • Color Quantization: Limited color palette (_ColorCount).
  • Retro Effects: Scanlines (_ScanlineIntensity), vignette (_VignetteIntensity).

3 Toon Shader 🎨

  • Rim Glow: Edge glow (_EdgeGlow, _RimPower).Cel-Shading:
    Stepped Lighting: Banded shadows (_ToonSteps).
    Specular Highlights: Shininess control (_Shininess).
  • Outline Pass: Distance-based thickness (_OutlineThickness), toggleable (_ShowOutline).

ToonWater Shader 🌊

  • Wave Simulation: Animated sine/cosine waves (_WaveFlowSpeed, _WaveAmplitude).
  • Foam & Depth: Dynamic foam based on depth (_MaxFoamDistance), noise-driven cutoff (_NoiseCutoffThreshold).
  • Shore Blending: Smooth transition between water/shore colors (_ShorelineBlend).

Wireframe Shader 🕸️

  • Customizable Wireframe Rendering: Adjustable thickness (_WireThickness) with optional screen-relative scaling (_ScreenRelative).
  • Smooth Edges & Anti-Aliasing: Fine-tune wire smoothing (_WireSmoothing) for clean, crisp lines.
  • Dynamic Pulse Effect: Wireframe thickness pulsates over time with adjustable speed (_PulseSpeed) and intensity (_PulseStrength).
  • Custom Edge Coloring: Define wireframe color (_EdgeColor) with full alpha support.
  • Quadification Option: Toggle (_Quadify) to modify topology for a more structured wireframe appearance.
  • Transparency Support: Renders as a transparent shader with proper blending for seamless integration.

Advanced Outline System 🎯

  • A fully customizable object highlighting system with raycast detection.

Player Controller System 🎮

  • Energy System: Manage stamina or other resources during gameplay.
  • 👣 Footstep System: Adds immersive footstep sounds based on player movement and surface type.
  • 🔻 Crouch System: Customizable crouching options, with support for both “hold to crouch” and “press to crouch.”

Water Bob System 🌊

  • Simulates water bobbing and rotational effects for floating objects with customizable frequency and amplitude.

Ultimate Shader Collection

(평가가 충분하지 않습니다)
2 users have favourite this asset
(2)
$20
세금/부가세는 결제 시 반영됩니다.
라이선스: Single Entity
싱글 엔티티
개인 사용자나 소규모 비즈니스에 적합.
멀티 엔티티
대기업이나 여러 사용자가 공용으로 사용시에 적합.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
Secure checkout:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
라이선스
파일 크기
15.3 MB
최신 버전
1.0
최신 릴리스 날짜
2025년 3월 20일
원본 Unity 버전
2021.3.19
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo
언어
어필리에이트 프로그램
멤버십링크 생성기어필리에이트 ID
Feedback
파트너 프로그램
협력사
USD
EUR
Copyright © 2025 Unity Technologies
모든 가격은 부가가치세를 제외한 금액입니다.
USD
EUR