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An Uber Shader specialised in rendering Alpha Blended objects like sprites.
It supports lots of features including:
Normal Mapping
Specular Mapping
Emission Mapping
Mulitple Blend Modes
Hue/Saturation color adjustment
Rim Lighting
Fog
Shadows
View-space normals (for more realistic lighting without the need for vertex normals)
Optional Depth writing
Both Pixel AND vertex lighting supported.
It has a nifty Shader GUI meaning its very easy to use. It's also modular so features you don't use don't impact performance at all.
Because all the features are usable in a single render pass (using vertex lighting) it works really well with skeleon based animations or sprites with submeshes (eg Spine animations).
Full read me and more info here!
It supports lots of features including:
Normal Mapping
Specular Mapping
Emission Mapping
Mulitple Blend Modes
Hue/Saturation color adjustment
Rim Lighting
Fog
Shadows
View-space normals (for more realistic lighting without the need for vertex normals)
Optional Depth writing
Both Pixel AND vertex lighting supported.
It has a nifty Shader GUI meaning its very easy to use. It's also modular so features you don't use don't impact performance at all.
Because all the features are usable in a single render pass (using vertex lighting) it works really well with skeleon based animations or sprites with submeshes (eg Spine animations).
Full read me and more info here!
License agreement
Standard Unity Asset Store EULALicense type
File size
166.3 KB
Latest version
1.06
Latest release date
Nov 9, 2020
Original Unity version
2020.1.10
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