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This shader package aims to be a solution for who is looking for a toon ramp shader that can be used across multiple rendering pipline
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2020.3.14f1 | 兼容 | 兼容 | 兼容 |
描述
-- SRP / URP / HDRP Toon Ramp Shader --
This package includes 9 shaders:
- 3 toon ramp shader variants for Standard rendering pipline (SRP),
- 3 toon ramp shader variants for Universal Rendering Pipline (URP),
- 3 toon ramp shader variants for High Definition Rendering Pipline (HDRP)
Package Info:
With this package you will have 3 toon ramp shader variants for each rendering pipline for a total of 9 shaders.
- Toon Shader: This is a shader optimized for mobile games. It react to a directional light, it can cast shadows but doesn't receive shadows, it support gpu instancing.
- Toon Shader PBR: This is a standard surface shader mixed with toon shading logics to create the toon shader effect. It support casted and received shadows, it support gpu instancing. It support smoothness and metallic
- Toon Shader Normal: This is a standard surface shader with a custom lighting function. It It's more similar to the toon shader pbr but with support for normal maps.
Even if the logics are similar, the resulting shading effect will be very different from each other. You can choose the shader that more fits your needs
The srp versions are written via glsl, instead urp and hdrp versions are made via Shader Graph
Documentation:
https://94matteo1.github.io/Asset-Store-Projects-Documentation/#/ToonShader
技术细节
Toon Ramp Shader - SRP URP HDRP
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