11000+款5星资源
8.5万+用户参与评分
10万+社区成员鼎力支持
每款资源都经过 Unity 审核
显示 1 - 10 of 28
用户评论
排序
E
This was just what I was looking for.
19 days ago
EverlastingFae基于版本1.5
Between the in depth documentation and and example scene idk what more could be asked for. I'm building a stylized game and this helps blend my assets.
这条评论是否有帮助?
0
0
来自发布商的回复:
回复时间 18 days ago
awesome, thank you so much! Glad its helpful to your game :)
P
Not compatible with URP
10 months ago
Prudentibus基于版本1.5
Just mention it in description =\
这条评论是否有帮助?
3
0
M
Doesn't work.
3 years ago
MaxwellFury基于版本1.5
Shader doesn't work as advertised. Breaks a model's shape and/or cover it entirely even at lowest value. Not possible to use on models that already have custom shaders. Unity versions 2022 & 2023.
这条评论是否有帮助?
1
2
S
error
3 years ago
SimonYu999基于版本1.5
Shader error in 'Environment Starter/Standard Intersection Mask Terrain': actual parameter #6 must be same type as formal out parameter ("mixedNormal") at line 86 (on d3d9)
I use unity2017
这条评论是否有帮助?
1
1
来自发布商的回复:
回复时间 3 years ago
This is not a review, but a bug report. Leaving a bug report as a review won't get you anything fixed. You need to contact the dev, take this as useful advice for really anything in game development if you want to get anywhere.
o
Doesn't work on URP
4 years ago
oulmaneidris基于版本1.5
I don't know if it works well or not but it is not compatible with URP, fortunatly this a free version that spared me from buying the payed one and not use it.
这条评论是否有帮助?
4
4
T
I'm sure this works for most things...
5 years ago
TeamScionica基于版本1.5
but with... low poly assets that dont have UV maps, and point all the vertex's to a single point on a texture, it really messes with its ability to look good.
I also saw color missmatch on the ground texture and the texure on the mesh that bled upwards.
I did however try it on the standard-texure method objects in the demo scene and they worked AWESOMELY, things blended just fine!
I'm sure its my low poly things that are the issue.
这条评论是否有帮助?
0
0
V
Bummer, Appears to be broken
5 years ago
VoxelBoxer基于版本1.5
A shame, I really needed something like this for my project and didn't want to resort to Microsplat, but as soon as the provided mask material for terrains is applied, "Standard Intersection Mask Terrain" the terrain texture entirely disappears and you just have an invisible gound.
这条评论是否有帮助?
0
0
高品质资源
11000+款5星资源
深受用户信赖
8.5万+用户参与评分
强大的社区支持
10万+社区成员鼎力支持