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Surface Deformer can useful for simulating bumps or depressions on a plane or a terrain.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.8f1
Not compatible
Compatible
Not compatible
Description

This shader works only on Planes and Terrains and is compatible only with URP. It does not affect the mesh collider of the surface.


- Vertex Shader for creating bumps and depressions of any shape

- Able to change shape even at runtime

- Tessellation function for low poly meshes

- Adjustable curvature on the bumps


Technical details

- Works only with Planes and Terrains

- Works only in URP

- Includes sample scene, prefabs, textures and materials

- 2 Custom Shaders

Surface Deformation Shader

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$9.99
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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
5.2 MB
Latest version
1.0
Latest release date
Dec 2, 2022
Original Unity version
2021.3.8
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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