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Looks fantastic
7 years ago
EarthHobbitバージョン 1.3.1 で
Looks really good on screen, however most of shaders not working properly when compiled on iOS devices. Very reactive support who could provide workaround.
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7 years ago に返信
The main Shader works on all devices, its work is shown on the cover, this I propose. Its use is described in the documentation and it is not a workaround. Additional shaders are made for more complex devices to make work easier.
It works fine and cool on editor and also standalone pc, but on android I can't see nothing. simply there are no rendering, not with script nor material. Can you help me?
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10 years ago に返信
my apologies, but was very busy with another project. Unfortunately Shader not designed for slow devices and may not show the result. I will try to work on this. In principle you can try to use it for free are those who can understand the code it is available https://www.shadertoy.com/view/4lfSzS
The author have failed to reply to my customer request for a week. The shader are nice, if and only if you work in LDR range, once you add tonemapping for your HDR it looks horrible. The documentation has a few nice looking image but cannot be replicated with provided setting. I would strongly recommend adding few presets and provide HDR compatible versions.
I would happily adjust my ratings should author have a change of heart.
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10 years ago に返信
Unfortunately the complexity of the Shader does not allow it, But programmatically, you can configure matching colors, Maybe I'll add it to the script, but in this case presented only a Shader
It destroyed the framerate in my game when running on any Android device. I tried the other shaders but they don't seem to render anything, is there anything I can do?
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10 years ago に返信
The best performance can be achieved if you use CPU_SM3 (*_SSM3) CPU_SM4 (*_SSM4), but I noticed that CPU_SM3 does not work properly. An additional condition if the object or radius is not big and does not fill the entire screen
However, I also did some tests and noticed that on some devices works better version of SM3 (*_SM3).
if you use unity 4, this difference is more obvious
Easy to use, and lots of settings to tweak to make pretty suns.
I have a map with a lot of solar systems, this shader is just perfect, and adds extra detail to each location.
Also I used it for making a few flare like textures that I greyscales and used for particles, glows and other things.
Recommended if you like pretty things.
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