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Beautiful and flexible
4 years ago
LaurieAnnis基于上一个版本 2022.1
I needed this for SRP (the built-in render pipeline) so I am very glad that it works, and works beautifully. I was able to set it up for skin and hair too. It's not an ultra-realistic look but it is exactly what I wanted and very simple to adjust. Many thanks to the developer!
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Doesn't work with HDRP or URP, looks pretty good if you're willing to have a whole project on a deprecated render pipeline.
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来自发布商的回复:
回复时间 4 years ago
Yes, HDRP and URP are not supported, only Built-in RP. That is written in the description. Didn't you check it before purchase?
It's a real good shader, or shaderS should I say. Because there's just a ton of different shaders for different platforms.
Each one of them does the job and are very well optmized.
Examples are very clean and easily adaptable in projects.
One thing that I tested for my specific case : using a desktop shader on a mobile plateform. It works, but don't take it for granted on your project, it may be specific.
Anyway, great quality of scripting and shader programming.
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1
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来自发布商的回复:
回复时间 6 years ago
Just tested with Unity 2017.4, 2018.4, 2019.1 and 2019.2.
Shaders work in all Unity versions as expected without any errors.
If you guys have some problem or questions about asset, better use forum or support e-mail.
U
Prototype works great on Android, 60FPS
8 years ago
Username002基于上一个版本 2018.1
Deployed and tested prototype scene with a 3,5K vertices mesh and 9 lights. Works fine at 60FPS on Samsung Galaxy Tab A SM-T580 2016 (10,1 inch). Very pleased with the result. Would be really nice to have transparency supported in the mobile shader! I tested only one shader marked 'mobile', as if I understood correctly, only this one shader is designed to work on mobile. Other shaders (as I understand it) are desktop variants. As a beginner, what I would really also appreciate from author, is a small guide regarding mobile performance impact of lamps count (more lamps means I suppose worse performance? one more lamp means twice as slow?). Also different settings of a mobile shader, what impact they have on performance, like 'advanced translucency', how much performance cost does it add? Author pointed to a forum, so if you have questions, I guess it's the way to go. All in all it's a great looking shader and for the price it is a steal. Thank you Davit!
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We're using Global Fog in our scene, which wasn't supported by the (mobile) shader. I asked the developer and he implemented it within a day. It's not a "big" implementation, but the speed and service is amazing.
Thanks a lot for this awesome asset!
Update June 18: I would like to give this asset another 5 stars! Just updated my project, had some issue with this shader. Then I looked in the asset store, updated and imported the asset and it just works. Thanks for the ongoing support!
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D
Great Shader
9 years ago
DanFlanaganCodes基于上一个版本 3.2
Easy to add, looks great. Nothing complicated and I will be using it in future products for sure.
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