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평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

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1 - 10 / 17개 표시
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w
Difficult to use!
a year ago
weiers이전 버전 2024.1
Although the quality is very good, it is a surface shader, and the nesting is particularly complex, difficult to use in their own projects.But it's a really good asset!
이 리뷰가 도움이 되었나요?
0
0
L
Beautiful and flexible
4 years ago
LaurieAnnis이전 버전 2022.1
I needed this for SRP (the built-in render pipeline) so I am very glad that it works, and works beautifully. I was able to set it up for skin and hair too. It's not an ultra-realistic look but it is exactly what I wanted and very simple to adjust. Many thanks to the developer!
이 리뷰가 도움이 되었나요?
1
0
c
The effect is very beautiful
4 years ago
che2010이전 버전 2021.3
The effect is very beautiful,It would be better if there were people's skin
이 리뷰가 도움이 되었나요?
0
0
p
outdated render pipeline
4 years ago
possposs이전 버전 2021.1
Doesn't work with HDRP or URP, looks pretty good if you're willing to have a whole project on a deprecated render pipeline.
이 리뷰가 도움이 되었나요?
6
4
퍼블리셔 답변:
4 years ago에 답변됨
Yes, HDRP and URP are not supported, only Built-in RP. That is written in the description. Didn't you check it before purchase?
k
Awesome
6 years ago
kouglov이전 버전 2018.2
It's a real good shader, or shaderS should I say. Because there's just a ton of different shaders for different platforms. Each one of them does the job and are very well optmized. Examples are very clean and easily adaptable in projects. One thing that I tested for my specific case : using a desktop shader on a mobile plateform. It works, but don't take it for granted on your project, it may be specific. Anyway, great quality of scripting and shader programming.
이 리뷰가 도움이 되었나요?
1
0
z
not working
6 years ago
zou_linjie이전 버전 2018.2
not working
이 리뷰가 도움이 되었나요?
1
4
퍼블리셔 답변:
6 years ago에 답변됨
Just tested with Unity 2017.4, 2018.4, 2019.1 and 2019.2. Shaders work in all Unity versions as expected without any errors. If you guys have some problem or questions about asset, better use forum or support e-mail.
P
Just great
7 years ago
Propagant이전 버전 2018.2
Amazing. Just needed to create a 'skin' like material and it's okay!
이 리뷰가 도움이 되었나요?
1
0
U
Prototype works great on Android, 60FPS
8 years ago
Username002이전 버전 2018.1
Deployed and tested prototype scene with a 3,5K vertices mesh and 9 lights. Works fine at 60FPS on Samsung Galaxy Tab A SM-T580 2016 (10,1 inch). Very pleased with the result. Would be really nice to have transparency supported in the mobile shader! I tested only one shader marked 'mobile', as if I understood correctly, only this one shader is designed to work on mobile. Other shaders (as I understand it) are desktop variants. As a beginner, what I would really also appreciate from author, is a small guide regarding mobile performance impact of lamps count (more lamps means I suppose worse performance? one more lamp means twice as slow?). Also different settings of a mobile shader, what impact they have on performance, like 'advanced translucency', how much performance cost does it add? Author pointed to a forum, so if you have questions, I guess it's the way to go. All in all it's a great looking shader and for the price it is a steal. Thank you Davit!
이 리뷰가 도움이 되었나요?
2
0
A
Just works, perfect
8 years ago
AM-Dev이전 버전 2018.2
We're using Global Fog in our scene, which wasn't supported by the (mobile) shader. I asked the developer and he implemented it within a day. It's not a "big" implementation, but the speed and service is amazing. Thanks a lot for this awesome asset! Update June 18: I would like to give this asset another 5 stars! Just updated my project, had some issue with this shader. Then I looked in the asset store, updated and imported the asset and it just works. Thanks for the ongoing support!
이 리뷰가 도움이 되었나요?
2
1
D
Great Shader
9 years ago
DanFlanaganCodes이전 버전 3.2
Easy to add, looks great. Nothing complicated and I will be using it in future products for sure.
이 리뷰가 도움이 되었나요?
0
0
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