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Water 2D Tool allows you to make your 2D game more dynamic and engaging. The ability to animate the water can be used to create different puzzles and obstacles for the players.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.33f1 | Compatible | Compatible | Not compatible |
Additional compatibility information
2D Renderer not supported.
Description
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GPU Based Ripple Water:
- Ripple waves simulation.
- Dynamic water size with no ripple stretching.
- Ambient waves.
- Dynamic obstructions.
- Texture obstructions.
- Create texture obstructions inside Unity.
- Ripple sources.
- Rain simulation.
- Large water areas.
- Height animation.
Other Features:
- Water prefabs.
- Collider layer mask.
- Ray cast based character controllers can generate ripples now.
- On exit player ripple, particle system and sound effect.
- Manually generate ripples by calling GenerateRippleAtPosition().
- 2D and 2.5D water.
- Water flow.
- The water size can be changed in the editor using 4 handles.
- Physics based buoyant force.
- Linear buoyant force.
- Water animation.
- Constant water area.
- Water displacement by objects.
- Idle waves.
- Texture tiling.
- Support for 2D and 3D colliders.
NOTES:
- Water 2D Tool buoyancy works only with dynamic objects and physics based character controllers.
- Water objects rotation not supported.
Water 2D Tool
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License agreement
Standard Unity Asset Store EULALicense type
File size
18.8 MB
Latest version
1.12.1
Latest release date
Feb 26, 2024
Original Unity version
2021.3.33
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