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Details & User Guide| Update

Introduction

          This package contains a set of 12 shaders for PBR based materials with specular characteristics, including 6 mobile shaders, and 6 standard shaders for PC and Console games and applications development.

          High customizable features are introduced for each shader, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, and ambient occlusion base value. Users can modify most of the texture input properties in real time.

          Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality.

Features

Albedo: Color Bias | Contrast | Brightness

Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift

Roughness: Contrast | White/Black Channel Strength | Strength

Normal: Strength | Bias

Ambient Occlusion: Contrast | Black Channel Strength

Texture Coordinates: Rotation | UV Tiling | UV Offset

Specular input generated by the invert of the Roughness map is introduced to some shaders

Uniform specular adjustment is introduced to some shaders

Roughness input generated by the invert of the Specular map is introduced to some shaders

Uniform roughness adjustment is introduced to some shaders

Tech Details and Specifications

Numbers of Shaders: 12

Numbers of Sample Materials: 12

Numbers of Sample Textures: 6

Numbers of Demo Scenes: 4

Numbers of Demo Assets: 1 (background material)

Number of Display Cameras: 20

PBR Based Rendering

SM 3.0 | Full Forward Shadows | Standard Specular

Supported Platforms: PS4 | Xbox One | PC | iOS | Android 

Render Type: Opaque

Specular General Purpose, Shader Smart, Standard Edition

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License type
File size
135.2 MB
Latest version
1.00
Latest release date
Mar 27, 2018
Original Unity version
2017.3.1
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Specular General Purpose, Shader Smart, Standard Edition
$9.99