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This package contains shaders and materials to create your own shiny highlight effects!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.15f1 | Compatible | Compatible | Compatible |
2020.3.33f1 | Compatible | Compatible | Compatible |
2019.4.40f1 | Compatible | Compatible | Compatible |
Additional compatibility information
Unfortunately Diffuse Sprites (aka sprites that react to light) are not supported in the HDRP and URP and thus the relevant shaders and materials included in this asset do not work in that render pipeline.
Description
A simple way to make your sprites and UI images pop! This shader lety you put a shiny, looping highlight on the elements of your interface or game that need some attention. Use it to show which items are new, which button is very important or even what to stay away from!
Features:
- Different ramp textures create different shiny effects
- Easily change speed and pause between blinks!
- All automatic shine effects with the same settings are synchronized to avoid distractions
- Control the shine animation and strength with one texture
- Multi-compile shader for improved performance
- Example scene to show the different configuration options
Shine Highlight Shader for Sprites & UI
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$9.99
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License type: Single Entity
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License agreement
Standard Unity Asset Store EULALicense type
File size
1.1 MB
Latest version
1.0
Latest release date
Feb 1, 2023
Original Unity version
2019.4.40
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Over 11,000 five-star assets
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