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평점 만점의 리뷰가 11,000개 이상

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$14.99
1 - 10 / 17개 표시
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G
Wonderful asset, exactly what you need
a year ago
Gavrikov버전 5.0.1
It is real shadow catcher like in 3d soft. Works without XR asset, just select needed material and assign it to plane. Dylan, thanks for that asset!
이 리뷰가 도움이 되었나요?
1
0
m
Simple convenient shadow-only rendering
a year ago
molca01버전 5.0.1
There is a preconfigured materials that you can use immediately and they work well.
이 리뷰가 도움이 되었나요?
1
0
c
Does what it says, recommended!
a year ago
carloposo이전 버전 5.0.0
Powerful and easy to use. Plus, the developer is a nice person willing to help out should you have issues and/or specific needs.
이 리뷰가 도움이 되었나요?
1
0
퍼블리셔 답변:
a year ago에 답변됨
Thank you for the kind words and happy that I could help out on Discord!
R
The perfect match for Meta Quest 3 MR Development
2 years ago
RazParker이전 버전 4.0.0
I was struggling so bad to find an AR shadow receiver shader that works with Meta quest 3 for a mixed reality project, and this actually worked! Also Dylan is such a skilled guy, he even answered my mail and helped me to make this work along with the Meta Depth API, so now I can cast shadows on a plane on the floor and those shadows also get occluded by the environment!
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1
0
j
Nothing else like it
2 years ago
justindpnt이전 버전 4.0.0
There is nothing else like this asset on the asset store. The closest thing you will find is something that does the bare minimum if you scrap through old Unity forums. And in comparison this asset is a Ferrari, and makes everything else look bad. Def recommend if you are doing any AR app!
이 리뷰가 도움이 되었나요?
1
0
E
Quest 3
2 years ago
Eduardo1972이전 버전 4.0.0
I cant make work in quest 3, the shadow works in the viewport but does not show in the build in quest 3
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0
0
퍼블리셔 답변:
2 years ago에 답변됨
Hey there, thank you for the review. Could you send me some details on discord or via email? I am currently working on a quest 3 project, which works great with the shaders. I have a private version which is confirmed to run on Quest devices. Let me know and I will send it to you before it goes live. If you already got it working, please update your review. Thank you!
c
Most efficient AR Shadow reciever!
2 years ago
chumomo이전 버전 2.2.2
Really easy to use! If you work on AR projects, this asset is a must-have. I hope occlusion effect will be added for AR meshing. Now my scaned meshing can only receive shadow without occlusion. Unity gives a simpe shader file to achieve that, but I cann't figue out how to combine this to your shadergraph. Hope the occlusion feature will be possible. Thanks! For your convience, here is the shader Unity gives: Shader "AR/Occlusion" { // URP SubShader SubShader { PackageRequirements { "com.unity.render-pipelines.universal": "12.0" } Tags { "RenderType"="Opaque" "Queue" = "Geometry-1" "RenderPipeline" = "UniversalPipeline" } ZWrite On ZTest LEqual ColorMask 0 Pass { HLSLPROGRAM #pragma vertex vert #pragma fragment frag #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" struct appdata { float4 vertex : POSITION; UNITY_VERTEX_INPUT_INSTANCE_ID }; struct v2f { float4 vertex : SV_POSITION; UNITY_VERTEX_OUTPUT_STEREO }; v2f vert (appdata v) { v2f o; UNITY_SETUP_INSTANCE_ID(v); ZERO_INITIALIZE(v2f, o); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); o.vertex = TransformObjectToHClip(v.vertex); return o; } real4 frag (v2f i) : SV_Target { UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); return real4(0.0, 0.0, 0.0, 0.0); } ENDHLSL } } // Built-in Render Pipeline Subshader(no need) }
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3
0
e
Works very well but..
2 years ago
erik_hric이전 버전 2.2.1
All materials work, only one of the shaders produces pink planes during runtime - combination of directional and additional lights. Am I missing some config? I'm testing on meta quest 3.
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0
0
퍼블리셔 답변:
2 years ago에 답변됨
Edit: Hey there. Could you give this version a try? This should be fixed. And if it works, please update your review. Hey there! Thank you for the review. For me, the ShadowReceiverDirectionalAndAdditional shader and all other included shaders work well. You can contact me by email (dylan.smit01@gmail.com), social media (@DevDunkStudio), or Discord (@techdunk) for more support. It could also help to delete the Shadow Receiver folder and re-import the latest version from the asset store. There could be some old shaders in the project, as there have been some updates improving compatibility.
k
Nice
3 years ago
kanitabe이전 버전 1.1.2
It does exactly what I expect it to do. Of course, it can be used for applications other than AR.
이 리뷰가 도움이 되었나요?
1
0
t
Material turns pink when built on iOS.
3 years ago
tichise이전 버전 1.1
PS: I was sent the corrected version early. Thanks for your response. Material turns pink when built on iOS. I am looking into a solution. I had no problems with the free version. If there is an Error in ShaderGraph, it may be that the Shader can be displayed on the Editor in Unity, but on the actual device, the Shader appears pink. It looks that way in my environment. The error was in CustomLightning.hlsl, which is called from ShaderGraph. I rewrote the file so that it doesn't give the error and it no longer gives the error.
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
3 years ago에 답변됨
Hi! The 1.1.2 update just launched, and this should fix your issue. I tested this on an IOS AR project, where it worked properly when used with 1 directional light. The shader warnings also are now solved. I hope this fixes your issue. If not, please contact me so we can solve your issue
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