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Improve the quality of shading and your environments with solutions with ShadingWorks, our suite of advanced shading solutions for Unity 3D.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2021.3.22f1
Compatible
Not compatible
Not compatible
Description

Add realistic, high-quality shadows to your scenes with our Ground Truth Ambient Occlusion and Contact Shadow solutions without losing performance


ABOUT SHADINGWORKS

We created ShadingWorks to use it on our first project: The Bakerville Case.

We decided to share our asset so that other developers can also improve the visual fidelity of their projects.

Our asset allow developers modify its parameters easily.


Features

  • Ground Truth Ambient Occlusion solution.
  • Physically based ambient occlusion (GTAO).
  • Contact Shadows solution.
  • Very simple sample scene, all the potential of the assets will stand out more in your scenes.
  • Documentation included.
  • And more...
Technical details
  • Easy to implement and use.
  • It does not interfere with Unity's internal settings, so you will not have operating problems.
  • Anyone can modify its parameters thanks to its simple and intuitive settings.
  • Only render in Game Mode (Contact Shadows).
  • GTAO requires Deferred rendering mode.
  • Contact Shadows only currently support Directional Lights.
  • We recommend enabling TAA from the Unity Post Processing Stack package to remove most of the noise generated by GTAO.
  • Tested on Windows but it should work on other platforms as well.
  • We recommend first reviewing the assets documentation and adding them directly to your scenes.
  • We recommend including shaders in the "Always Include" list in Unity settings to avoid any inconvenience.

ShadingWorks: Advanced Shadows solutions for Unity 3D

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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