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Enhance your Shader Graphs by making them feel more natural. Quickly and easily. This package adds all common easing functions as Shader Graph Nodes.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.24f1
Not compatible
Compatible
Compatible
Additional compatibility information

This package should remain compatible in all future versions.

Description

Ease whatever makes more or less sense!


Information - [src] 

Objects in real life don’t just start and stop instantly, and almost never move at a constant speed. When we open a drawer, we first move it quickly, and slow it down as it comes out. Drop something on the floor, and it will first accelerate downwards, and then bounce back up after hitting the floor. 


Usage

Easing functionsare are mostly used in animations to change a target value in a defined period of time. You can move objects, change their colors, scales, rotations and anything you want. Simply by using easings. 

Technical details

It uses the known [0, 1] interpolation.

The input values are not clamped by me!


Namespace: Math/Easing


The included Easing Nodes are:

  • Back
  • Bounce
  • Circular
  • Cubic
  • Elastic
  • Exponential
  • Quadratic
  • Quartic
  • Quintic
  • Sine

All of them have the variants [In, Out, InOut]


Steps Node

Create interpolations that have discrete steps.

The Steps-Parameter sets the amount.

The minimum Steps are clamped to 1.

Only integer values should be set, but float values will be also handled properly. So, do as you please.


Mirror Easing Value Node

It takes a normalized value as input and returns a mirrored output value. The mirrored value reaches linearly the transition destination Out = 1 at In = 0.5, and then returns to the transition origin Out = 0 at In = 1.

Shader Graph - Easing

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License type
File size
756.2 KB
Latest version
2.0.1
Latest release date
Oct 19, 2021
Original Unity version
2019.4.24
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Over 11,000 five-star assets
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