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Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.0f1 | Compatible | Compatible | Not compatible |
In case you are using the Built-In Renderer, use folder "Built-In Renderer". In case you are using URP, there are 2 options - folder "2D Renderer" for URP's 2D Renderer (default renderer when creating a project using the URP 2D Template), and folder "Universal Renderer" for URP's Universal Renderer (default renderer when creating a project using the URP 3D Template).
IMPORTANT! This asset requires the Shader Graph package for the shaders to work.
The Shader Graph package already comes bundled with most Unity versions and rendering pipelines, but it can also be imported into your project from the Package Manager window inside the Unity Editor.
Unity Shader Graph is fantastic for quickly creating complex shaders without ever touching shader code; but these shaders don't have normals, metallic, emission, ambient occlusion, or almost any of the settings a default shader has - unless you implement them yourself.
This asset is a standard Lit shader, reconstructed as a Shader Graph asset. With it, you can both create your own custom shaders and effects in Shader Graph, as well as keep all settings from the default Lit shader. These include:
- Albedo Texture
- Albedo Color
- Alpha Cutoff
- Metallic Map (Built-In and Universal Renderer only)
- Metallic (Built-In and Universal Renderer only)
- Normal Map
- Normal Strength
- Emission Color
- Emission Map
- (BONUS) Emission Extra Intensity, for increasing your emission strength even further than what the standard shaders allow.
- Ambient Occlusion (Built-In and Universal Renderer only)
Most of our shaders are built on top of this asset.
Check out our Essential 2D Shaders pack - https://assetstore.unity.com/packages/slug/201882 - to see for yourself the effects that can be achieved using this reconstructed lit shader.
For further information, visit the asset's page on our website: https://www.project-gamedev.com/reconstructed-urp-lit-shader.html
For further technical details, visit the asset's documentation page: https://docs.project-gamedev.com/reconstructed-urp-lit-shader/reconstructed-urp-lit-shader.html
NOTE: In case you are using the Built-In Renderer, use folder "Built-In Renderer". In case you are using URP, there are 2 options - folder "2D Renderer" for URP's 2D Renderer (default renderer when creating a project using the URP 2D Template), and folder "Universal Renderer" for URP's Universal Renderer (default renderer when creating a project using the URP 3D Template).
Please note that metallic, metallic map, and ambient occlusion are not supported in the 2D Renderer version of the shader, as these properties are not supported by the 2D Renderer.
DeepL Translator was used to provide accurate translation to Chinese, Korean, and Japanese for localization of the asset.