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Shaders for Realistic Сrystals
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.1f1
Compatible
Compatible
Not compatible
Additional compatibility information

Works on standard render and URP\LWRP, does not work on HDRP

Description

This asset has 3 crystal models and a Shader for them , with refraction, dispersion and smoothness settings inside the crystals, and many other parameters implemented here, works on standard render, LWRP and URP, does not support HDRP.


You can also use the shader for glass or diamond models.

There are also fast post effects, color correction, Flare bloom, Vignette and DOF that will allow you to replace the standard post effects in order to optimize your game.

The demo scene was set up in Linear space (color space), so it is desirable to open scenes in Linear space


The number of polygons in the models:

"Crystal" = 920 polygons;

"Crystal Big" = 6708 polygons;

"Crystals = 2282 polygons;

Technical details

Realistic Shader Сrystals

Refraction

Dispersion

Reflection

Color correction

Flare bloom

Vignette

DOF

Realistic Сrystals

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$15.99
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License type: Single Entity
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
5.9 MB
Latest version
1.0
Latest release date
Aug 30, 2021
Original Unity version
2019.1.0
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