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Bring your pixel art or sprites to life by adding this pixilated wind Shader Graph that animates the pixels to look like being affected by wind.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.1.10f1
Not compatible
Compatible
Not compatible
Additional compatibility information

This works only on URP project.

Description

This shader allows you to animate any 2D pixel art sprite to be looks like being affected by wind.

Great for vegetations and forest sceneries it can be even applied to 2d clothes.

It can also be used to pixelate and 2D sprite.

  • 6 pixel art vegetation sprites.
  • 1 wind particle system.
  • Pixel art wind shader graph.

Technical details

This shader graph has the following properties exposed and can be adjusted easily from the inspector:

  • Pixilate amount: to determine how pixilated is your sprite.
  • Movement speed: to control the wind movement speed.
  • Voronoi Density: to control the size of moving clusters.

Pixel Art Vegetation Wind Shader Graph

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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
6.1 MB
Latest version
1.0
Latest release date
Dec 20, 2021
Original Unity version
2021.1.10
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