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Per Object FX is an easy way to add FX to a single object.
Add the POFX component to the gameObject, and choose the FX from a list.
The effects are applied after the existing shader, it doesn't replace the original material.
If you hide the original mesh, the effects are applied to the background of the object. So you can create some zones where the FX is applied to all the objects inside.

FX for MeshRenderer & SkinnedMeshRenderer:
Blur, pixelate Emboss, Sobel, Refraction, Desaturate, HSL, Rim, Outline, Matcap

FX for SpriteRenderer:
Blur, pixelate Emboss, Sobel, Desaturate, HSL

New : Compatible with URP

Tested on Windows, Android, HTC vive
Source code included in PRO version

Per Object FX

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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
16.9 MB
Latest version
1.3.3
Latest release date
Jan 3, 2024
Original Unity version
2017.3.0
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