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MK Glass is a refractive shader, which allows you to create refractive objects within seconds. The shader can be customized using a set of different effects to achieve good looking glass quickly.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.16f1
Compatible
Not compatible
Not compatible
Additional compatibility information

This shader is limited to forward rendering only due to the limitations of deferred rendering.


Recommended editor version: 2020.3 or higher.

Supported Render pipelines: Built-In

Description

MK Glass is a hand crafted, feature-rich and artist-friendly refractive shader, which lets you create glass materials within seconds. The shader can be customized using a set of different effects to achieve good looking glass quickly.


Demo: Web GL - Android - Windows


⤴️NEW: Unity 6.1 preview support


🔥Highlights🔥

Setup time: MK Glass allows you to create glass very quickly. Apply the shader to a material and your are done.

Adaptable shader features: By enabling or disabling certain parts of the shader you are able create glass for very specific environment conditions.


📦THE PACKAGE📦

Main Features

Refraction: Distortion and pattern is fully customizable.

Reflection: Controllable reflection, which interpolates into the refractive parts.

Render mode: Basic & double sided blending modes available.

Custom editor: Easy to use inspector tweaked towards artists.

Setup Time: Within a few clicks you can achieve stylized glass.


Shader Features

Albedo: Interpolatable main texture and color tint.

Normal map: Traditional normal mapping, which builds the base of your distortion pattern.

Details: Add details (dirt, scratches diffractions), which are multiplied into the albedo of the surface.

Lighting: Customized direct and indirect lighting to fine-tune the glass visuals including occlusion, rim, specular and translucent effects.

Shared frame grab: A shared framebuffer grab can be enabled to improve performance if you are using a high amount of glass objects.


⚙️Included Tools⚙️

Shader Variant Stripping: Shader handles used resources automatically and guarantees always the fastest possible outcome.

Custom Editor: Easy to use inspector, which is tweaked towards artists.


💾Updates + Maintenance + Support💾

All of my assets receive updates, are maintained regularly and supported as best as possible.


🌈Do you have some cool stuff to show?🌈

I would love to see your results (high resolution screenshots / videos) using the shader. Just drop me a message.


💡Questions, bug reports, feature requests, feedback or just to say hello💡

Feel free to get in touch via support@michaelkremmel.de at any time.

Technical details

Technical Details

- Albedo map & tint

- emission

- Normal map

- Distortion

- Details

- Occlusion

- Specular

- Translucency

- Rim lighting

- Reflection

- Index Of Refraction

- Refraction

- Blending using 3 render modes


Please keep in mind that transparent rendered objects come not for free in terms of performance.


MK Glass - Refractive Shader

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License type: Single Entity
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Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
38.9 MB
Latest version
1.3.0
Latest release date
Nov 3, 2024
Original Unity version
2020.3.16
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