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I was hoping to use stochastic texturing, but the 'simple' version flickers a lot and I can see the blending grid, while the 'full' version has ~20 parameters in the form of vectors, and it looks dark even in the demo scene.\
The developer is constantly making updates, which is good.
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来自发布商的回复:
回复时间 14 days ago
Hey there and thanks for your review!
Which platform are you testing the stochastic texturing on?
I checked it on DX/PC and Metal/M1 and both render it well: No flickering.
Which version of Lux URP Essentials do you use? And which version of Unity/URP?
AAA Quality at an indie price
Pros
+Got it working in5 min, plug and play
+Skin shader is very customizable and clean
+Hair shader looks beautiful
+Visual increase at such a cheap price, and thats just 2/10 other shaders
+Contains toon, water, outlines, etcmore than worth it
+Stepped up the quality of my game in 5 minutes. insane
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y
good
2 years ago
yuanguihan基于上一个版本 1.94
Great resource, the author keeps updating, and there are many effects that can be used. The idea is excellent.
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I'v got a problem after building project. In editor unity Human skin shader is showing correctly, but after build shader have yellow color and remind emission effect. Unity 2021.3.15f1, URP
UPD:
I've resolved this problem when turned on "enable normal map" in shader.
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I have followed all instructions and I am still receiving many errors. The errors are basically "Shader doesn't have a float or range property" for many of the properties in the shader. URP version 1.98 and Unity version 2022.3.22.
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2
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来自发布商的回复:
回复时间 2 years ago
hey,
this definitely should not happen. and does not happen when using the proper version of Lux URP Essentials along with the matching version of URP.
so which version of URP and which version of Unity do you use?
Version 1.98 properly supports URP 14.0.10 and Unity 2022.3.20. which platform are you developing for?
p
Box volume shader
2 years ago
pixlboogie基于上一个版本 1.94
Using it for the box volume to create fog. Works alright. Would be really helpful if the box volume shader could accept colour inputs for the gradient, not just a single colour or gradient image.
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This shader package is simply the best in my opinion. Everything worked out of the box for me, was easy to get my head around and provided rendering quality that far exceeds what Unity itself offers.
If you want your game to look up to date while being performant, then Lux is the greatest asset available currently for URP. Dare I say it gives HDRP a run for its money, while also running way faster.
The developer is super helpful and professional!
I would fully recommend this to anyone, from hobbyists to pro's!
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Meh, I just didn't find any shader particularly useful or straight forward to use. It feels a bit bloated. If you have basic experience with Shader Editors you'll be better off just making things your self.
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来自发布商的回复:
回复时间 2 years ago
thanks for your review which - as you might imagine - i do not really find convincig: why would a skin or toon shader not be useful?
shader graph nodes let you create exact the shader you want in case the provided HLSL versions are not straight forward enough for your use case.
so it would be nice if you came to the forum and share some more in detail critics.
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