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There is a problem with the skin shader
4 years ago
xiaojianh6基于版本2.02.2
After the skin shader is replaced, compared with the standard shader, it is darker and feels wrapped with a layer of water, which is not normal.
in unity 2019
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Whatever this asset once was it ain't any more.
update: Yes I did that. And double-checked. And triple-checked. Too many errors and uninstalled.
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7
来自发布商的回复:
回复时间 6 years ago
Please read the review "Project update 2018" to find out how to make it work with newer versions of unity.
i uploaded a version for unity 2018.3. a few days ago. you may try this one.
v
Overall buggy asset.
6 years ago
viktorkadza基于上一个版本 2.02.1
Assets\Lux 2.02 Personal\Lux Scripts\LuxDynamicWeather.cs(327,26): error CS0117: 'RendererExtensions' does not contain a definition for 'UpdateGIMaterials'
Compiling Vertex program with UNITY_PASS_FORWARDADD DIRECTIONAL
Platform defines: UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_DESKTOP UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHTMAP_DLDR_ENCODING
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3
k
Project update 2018
7 years ago
knapeczadam基于上一个版本 2.02.1
Let's summarize a few things:
(Infos are collected: https://forum.unity.com/threads/lux-an-open-source-physically-based-shading-framework.235027/page-32)
1. Remove UNITY_DITHER_CROSSFADE_COORDS and UNITY_APPLY_DITHER_CROSSFADE(IN) lines in "Standard FullFeatures LOD Dither.shader"
2. Add dithercrossfade parameter after addshadow parameter in pragma definition in "Standard FullFeatures LOD Dither.shader"
(https://docs.unity3d.com/Manual/SL-SurfaceShaders.html)
3. Change target value to 3.5 in "Standard Terrain FirstPass.shader" and "Standard Terrain AddPass.shader" to support more interpolators
4. Replace all AutoLight.cginc's end sections with the following snippet:
https://gist.github.com/knapeczadam/c31c662d95d6c0f130f6841d30d78f24
5. Remove the "UNITY_INITIALIZE_OUTPUT(LuxFragment,lux); \" line in
LuxStructs.cginc and replace "LuxFragment lux; \" to "LuxFragment lux = (LuxFragment)0; \"
(https://answers.unity.com/questions/754151/vert-output-parameter-o-not-completely-initialized.html)
6. Select all shaders, right click and Reimport
After all these things, every shader should work.
Tested version: 2018.2.15f1
Hope it helps. :)
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22
0
A
NEED UPGRADE!!!
8 years ago
Andrey_Kiselev基于上一个版本 2.02.1
My favorite shaders! They solve a lot of design problems and allow the game to look very technological. Urgent need to upgrade for version 2018.1 due to errors: "Shader error in 'Lux/Anisotropic Lighting/Hair': unrecognized identifier 'UNITY_LIGHTING_COORDS' at line 198 (on d3d11)" and "Shader error in 'Lux/Anisotropic Lighting/Hair': undeclared identifier 'UNITY_TRANSFER_LIGHTING' at line 322 (on d3d11)" !!! I'm working with the DX12 graphics APIs. Thank You!
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4
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The shaders in this package are great, the dynamic weather settings are the best snow/rain visuals I've come across. I'm sure the rest of this asset package is great, if only there were instructions on how to use everything...
The Unity Asset Store is meant to help developers implement features quickly and efficiently, adding a package without sufficient instructions defeats the purpose. The documentation that comes with this package is about 20% instruction and 80% of the creator writing about how great the shaders are.
When I come to this point with other asset store packs, I turn to the included demos to try and come to some sort of understanding with what I've downloaded. Unfortunately, the demos included with this asst pack barely function and don't offer any guidance on how to implement the awesome shaders.
In conclusion, if you have the time to spend hours puzzling over how this asset package works, go for it. If you're looking for a quick and efficient way to get some great shaders, keep looking.
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3
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来自发布商的回复:
回复时间 8 years ago
hi there,
i do not know which documentation about lux you have read. but the which can be found here:
https://docs.google.com/document/d/19LM0qbnUSrdgR_Eb5eWTBLbPfiEAoM2jijPV_-7GZKg/edit#heading=h.6zvjnfuiskj1
contains 45 pages packed with information...
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