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Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.0f1 | Not compatible | Compatible | Not compatible |
Only compatible in Universal Render Pipeline (URP)
Light Receiver URP uses transparent surfaces to display real-time lights in your project.
These enhanced graphics can bring AR and VR scenes truly to life.
๐งพ Features
๐ Real-Time lighting on transparent objects
๐ Colored diffuse lighting with specular highlights
๐ Main light highlights
๐ Easy customizable setup
๐ Supports multiple lights at once
๐ Pick the light's transparency
๐ Support for all real-time light types (directional light, spotlight, point light)
๐ Support for all devices
๐ Forward & Forward+ support (deferred will fall back to Forward)
๐ Support for URP Light Layers
๐ Made in Shader Graph
๐ Customizable shaders for custom effects
๐ Optimized for performance on mobile devices!
๐ฑ AR Use
Light Receiver URP is mostly used in AR to render real-time lights on planes detected with plane detection.
This way, an AR environment can have realistic real-time lighting in AR. This creates a more immersive AR experience.
Of course, feel free to use this for any other project you see fit!
Combine with Shadow Receiver URP
Use real-time lights, combined with shadows, using the Shadow Receiver URP package!
๐ Technicals
Only works in Universal Render Pipelines!
Tested in Unity 2021.3LTS, 2022.3LTS, and Unity 6.
Works using 1 real-time or mixed directional light and multiple point- and spotlights.
Work on any device.
Thanks to https://imaginevisual.se for commissioning this asset!
Thanks to Lukas Moro for the video
Light Receiver URP - Real-time light highlights in AR
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