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A realistic LCD shader to simulate computer, television, and phone screens in your game.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.0f1 | Compatible | Compatible | Not compatible |
Description
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What is it?
- This is an object shader. You apply it to objects in your scene to make them look like LCD Screens.
- This is NOT a screen post-process. You do NOT apply it to your entire screen to make it look like your game is rendered through an LCD filter.
Features
- Emulates the unique distortions of modern display panels, such as brightness loss, chroma loss, and hue shifting
- Includes subpixel screen details, scanlines, and microdisplay noise
- Customizable diode arrangement, diode style, and scanline styles
- Includes 5 diode arrangements, 12 diode styles, and 4 scanline styles out of the box. These are simple textures. You can make your own and add more.
- This asset uses Shader Graph.
Technical details
LCD Shader - Pixel and Moire Shader for Objects with Shader Graph
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$15
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License type: Single Entity
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License agreement
Standard Unity Asset Store EULALicense type
File size
3.5 MB
Latest version
2.0.0
Latest release date
Aug 23, 2023
Original Unity version
2022.3.0
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