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Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2021.2.0f1 | 兼容 | 兼容 | 兼容 |
2019.4.0f1 | 兼容 | 不兼容 | 不兼容 |
Essential features for Terrain, including currently the most advanced Object-Terrain blending. Everything was carefully designed for quick and easy workflow and all you need to do to use the InTerra features is to select the InTerra shader for your Terrain or Object Material, just in case of Tracks you also have to assign a script to an objects.
~ Unity 6 is supported!
Main features:
- Integration of Objects into Terrain
- Tessellation (HDRP Only)
- Parallax Occlusion Mapping
- Tracks
- Hiding Texture Repetition
- Triplanar Mapping
- Heightmap Blending
- Automatic Steep Slopes Texturing
- Color Tint Texture
- Global Wetness and Puddles with raindrops.
- Base Map Support
- Mask Map Creator
- Mesh Terrains support - Currently just as a preview shaders that are not included in the price for now.
(Note: The mesh terrain shaders should be out of preview in the next 4.3.0 update)
You can see the detailed list of the shaders features in Technical details.
There are the Standard and Diffuse shaders for the Built-in render pipeline and Lit shaders for URP and HDRP.
Shaders are designed for PC(Windows).
If you have any questions or problems you can visit InTerra Forum Thread or Discord Server.
Note: The 3D model Rock_06 (from Book Of The Dead: Environment) and the Snow texture (from Terrain Tools Sample Asset Pack) used in the demo scene of this asset belongs to Unity and according to my knowledge can be freely used only within the Unity projects. Other demo assets are CC0 license.
InTerra ~ Shaders for Terrain & its Objects
