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1/6
Customizable force field shader for Built-in.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2023.1.0f1
Compatible
Not compatible
Not compatible
2022.1.10f1
Compatible
Not compatible
Not compatible
2021.2.0f1
Compatible
Not compatible
Not compatible
2020.3.0f1
Compatible
Not compatible
Not compatible
2019.4.10f1
Compatible
Not compatible
Not compatible
Description

📌 The force field adjusts and reacts to any object that enters it.


📌 The shader has many configurable parameters that can be customized for you.


📌 It is not necessary to make the force field spherical, the shader can be placed on any 3D model.


📄 Documentation.pdf


For the rest of the information, see the Technical details.

Technical details

Supported platforms: Android/IOS/PC

Texture sizes: 1024x1024

Number of VFXs: 1

Documentation: Included

Interactive Force Field

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License type: Single Entity
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