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Hot Stuff will give depth to your world by distorting the air around hot objects! (URP + HDRP)
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.0f1
Not compatible
Compatible
Compatible
2020.3.41f1
Not compatible
Compatible
Compatible
Additional compatibility information

Works for all Unity versions 2020.3+

Supports both URP and HDRP

Description

Hot Stuff is a collection of shaders used to simulate warm air around objects, such as fire, asphalt, exhausts, chimneys, and more!


Once you see a visual with Hot Stuff enabled it will most likely look empty without it!


Features:

- URP + HDRP support

- Works on all platforms

- Easy to use

- Fast (works for mobile)

- Textureless (low VRAM usage)

- No scaling issues (uses world positioning for distortion calculation)

- Flexible (many settings to tweak)

- Different (sub)shaders and presets for extendibility

- Visible and modular shader graph code for easy expansion


Supported Unity versions

- 2020.3 LTS

- 2021.3 LTS

- 2022.3 LTS

- Unity 6


Tested platforms:

- Android

- IOS (iPad + iPhone)

- WebGL

- Windows

- MacOS

- Linux

- VR (Windows + Android)

- AR (ARCore + ARKit)



If you have any questions or issues contact me by email or discord for quick support!

Technical details

Included shaders:

HeatDistortionNoMask:

Simple and most performant shader, without edge masking.


Will have hard edges where the 3d model you place it on ends.


HeatDistortionPlane:

Same as NoMask shader, but with masking made for planes and quads.


Will have a drop-off of the distortion effect around the edges.


Has extra HeightDropDown variable to adjust to what height the distortion will go.


HeatDistortionSpherical:

Same as Plane shader, but using Fresnel for the masking.


Looks the best and required smooth edges, like on a capsule


Hot Air Refraction URP/HDRP

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$19.99
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License type: Single Entity
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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
14.3 MB
Latest version
1.1.0
Latest release date
Mar 1, 2024
Original Unity version
2020.3.41
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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