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Optimized "Terrain Tessellation Shader" for HDRP with a easy to use workflow and realistic quality
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2022.3.11f1 | 不兼容 | 不兼容 | 兼容 |
其他兼容性信息
Only HDRP is supported
Shader model 4.6 or above
描述
This is a very optimized terrain tessellation shader for HDRP
The performance is in the maximum state compare to others because this shader is simple and has no complex computing.
=> Features:
- One click setup
- Distance based quality control
- Automatic smoothness map
- Easy to use
- 4-Layers , 6-Layers and 8-Layers mode
The tessellation algorithm is "Distance Based". so you can easily optimize for any target hardware to save quality per performance
4-Layer, 6-Layer and 8-Layer mode is supported
My other assets:
HDRP Lighting Box 2 : NextGen Lighting Solution
Lighting Box 2 Next-Gen Lighting Solution
技术细节
HDRP Terrain Tessellation 2
(3)
25 users have favourite this asset
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$10
增值税将在结算时计算
许可证类型:Single Entity
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