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Temporal Anti-Aliasing for Universal Render Pipeline (URP)
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2019.3.0f6 | Not compatible | Compatible | Not compatible |
Description
#URP TAA 2.10 New update! Compatible with unity2021.2!#
A Temporal Anti-Aliasing implementation for URP.
Only work on URP
- In addition to Supersampling Anti-Aliasing, Temporal Anti-Aliasing is also one of the solutions for anti-shading aliasing.
- The demo shows that with mipmap disabled, you can also get good graphics quality.
Not supported OpenGL ES 2.0
The video uses Unity-Chan © Unity Technologies Japan/UCL
URP TAA
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License agreement
Standard Unity Asset Store EULALicense type
File size
18.2 MB
Latest version
2.11
Latest release date
Jan 14, 2022
Original Unity version
2019.3.0
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Over 11,000 five-star assets
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