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S
Wish it could update
a year ago
SOL3BREAKER버전 2.11
It stopped updating since urp support taa, the asset provide more parameters to play instead of simply quality, but like the unity one, it could not solve the jittering problem too. I recommand use dlss instead, taa is too bad for now, even STP is jittering all the time.
add this struct above struct VaryingsTAA...
struct AttributesTAA
{
float4 position : POSITION;
float2 uv : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
replace all
input.positionOS =>input.position
output.uv = input.uv => output.uv.xy = input.uv
Varyings => VaryingsTAA
Attributes => AttributesTAA
enable work at prepass if using beautify
may make it work
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0
0
P
Really good, but seems unsupported
2 years ago
PieterAlbers버전 2.11
This is the best TAA for this price. It is better than Unity's built in one.
Unfortunately, it is not working under 2022 and the developer is unresponsive. I tried contacting him a couple of times over the past few months but to no avail.
Real shame, this is/was a great asset!
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1
0
This is so much better than the built in MSAA, and the FXAA and SMAA. With this TAA there is no flickering on the sides of the objects when you move the camera. There are many options to finetune the effect. As I understand 2023 URP will have a TAA implementation and they might backport it to the 2022 LTS; but I am not afraid of that anymore because with this asset I am already happy.
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0
0
G
Absolutely beautiful!
3 years ago
GearedManic버전 2.11
This literally fixed all my AA issues I was having and the image quality is amazing. Very performant as well. Using 2021 urp 12. Thanks, you've saved me a lot of headaches.
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