평점 만점의 리뷰가 11,000개 이상
8만 5천명 이상의 리뷰
10만명 이상의 포럼 멤버가 선호하는 에셋
유니티에서 모더레이팅하는 모든 에셋
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.16f1 | Not compatible | Compatible | Not compatible |
⚠️ It is expected you already know what the Universal Render Pipeline is, and have already converted your project to it. Before you start development, you must decide which render pipeline to use in your project.
Built on the Universal Render Pipeline's shader library and rendering API, so exclusively works in URP-based projects.
📌 REQUIRES THE STYLIZED WATER 2 (v1.5.2+) ASSET TO BE INSTALLED!
Before purchasing, you must acknowledge this (see section above)
« Compatible with Unity 2021 through 2023.2 »
[ An upgrade version for Stylized Water 3 is under development (Q2 2025) ]
📄 Documentation ⚙️ Compatibilty 🔗 Forum Thread
Draws a waterline lens effect for partially submerged camera's, through an innovative technique. Unlike in many games, it won't be required to snap the camera to sit either above or below the water, or resort to other tricks.
Compatible with the Dynamic Effects extension. Effects such as ripples and shoreline waves also affect the camera's water line.
🌊 Features:
• Underwater fog based on the water's deep/shallow colors. Option to use volumes to blend settings.
• Waterline rendering for partially submerged cameras (supports split screen)
• Scene lighting is translated into the underwater fog, including sub-surface scattering. Reacts to dynamic directional and ambient lighting.
• Caustics rendering on geometry. Directional projection option.
• Blurring and distortion
• Underside of the water is correctly shaded, to seamlessly match.
• Includes sub-graphs to add underwater fog support for transparent Shader Graphs (+ASE)
• Scalable performance, features can be limited on the render feature
• Component to switch between different water bodies based on Box Colliders.
• VR Rendering support
🚧 Limitations:
• Not suitable for mobile hardware
• Designed for oceans, lakes and ponds. Dioramas or aquariums aren't possible.
• Can't mask underwater (eg. submarine windows)
• Not a volumetric fog/light solution, but rather depth-based.
• Requires a single water level (incompatible with rivers/planets)
[ Refund policy ] Refunds cannot be granted for not having read the sections on this page
Scene and assets shown in video/screenshots are for showcasing and aren't included. A functional demo scene is included though.
Underwater Rendering for Stylized Water 2 (Extension)
