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Really easy to use and has a nice example scene. Dev was super responsive with my issue.
For the URP folks: I had to specify the Opaque Texture setting on the camera itself to "ON", despite the pipeline settings specifying it and the camera using pipeline settings.
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Reply from publisher:
replied 5 years ago
thank you for the review and the tip!
Absolutely worth the buck, with the option for different effects (PP or through other shader methods), it can easily be implemented to your liking
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Reply from publisher:
replied 6 years ago
Thanks!
I actually plan to make an update version of this for new versions of unity.
Lwrp, pp and sg are in project. but demo don't work, can you help me? unity 2019.1.8
Updated! Developer was responsive and it works for me with some code writing.
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Reply from publisher:
replied 6 years ago
Yes, I can help you.
Wanna send me screenshots and the error code? (To jgarza9788@gmail.com).
-Easy to implement;
-Looks really good;
-Customizable (thank you for that);
-Very performance friendly even on mobile;
Special thanks to the developer for making it affordable.
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Reply from publisher:
replied 7 years ago
Thanks :)
Had to significantly rewrite the code, since it's hardcoded to use Camera.main, rather than allowing the user the option to pass in the camera he wants the effect to use.
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Reply from publisher:
replied 8 years ago
Please See README.md file (Demo6)
This demo will show you to use alternative cameras.
Also see the 6th scene in my WebDemo
https://jgarza9788.github.io/ShockWave_Demo/
G
This is a great asset and very well made
8 years ago
GameDev_Chuckon previous version 2.5
I think it's a very fair price as the effect is cool, highly adjustable, and the code is clean and well documented. My only issue is that without altering any scripts, this effect can only be used with the main camera. (I had a second camera for a fly through in one of my levels and was unable to use this effect on it).
In Shockwave.cs, there's something like 10 references to Camera.main which don't work if the main camera is disabled. It probably wouldn't take much work to modify the script to accept a gameobject/camera parameter rather than assuming the main cam will be used. I think with that, this asset would be very robust. But overall, it's a pretty minor hiccup in an otherwise great product. Cheers to the dev!
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Reply from publisher:
replied 8 years ago
Thank you!
I will look into your suggestions, and update it!
+ added an override to ShockWave.Get() to allow users to pass in a camera, and i modified the ShockWave.cs to only have one camera reference.
This will be in the next update, or contact me to get it sooner (JGarza9788@gmail.com)
c
Nice shockwave effect
9 years ago
christougheron previous version 2.5
Very nice shockwave distortion effect. I've used it in a couple of assets and it really adds some nice pop and pizazz. The recent addition of world space shockwaves gives you some extra control over how you want to manage the effect compared to the prior option of full screen effect only. Really dig it.
I've contacted the author multiple times and he has been courteous and helpful. Very cheap way to add polish!
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Reply from publisher:
replied 9 years ago
:D Thanks Chris
It's clean and simple, but still beautiful. It's mostly shader works, so it can be customized. The creator also very responsive, too. But, too many ShockWaves or usage with many effects can slow down the performance in mobile device.
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