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Really easy to use and has a nice example scene. Dev was super responsive with my issue.
For the URP folks: I had to specify the Opaque Texture setting on the camera itself to "ON", despite the pipeline settings specifying it and the camera using pipeline settings.
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퍼블리셔 답변:
5 years ago에 답변됨
thank you for the review and the tip!
Absolutely worth the buck, with the option for different effects (PP or through other shader methods), it can easily be implemented to your liking
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퍼블리셔 답변:
6 years ago에 답변됨
Thanks!
I actually plan to make an update version of this for new versions of unity.
Lwrp, pp and sg are in project. but demo don't work, can you help me? unity 2019.1.8
Updated! Developer was responsive and it works for me with some code writing.
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퍼블리셔 답변:
6 years ago에 답변됨
Yes, I can help you.
Wanna send me screenshots and the error code? (To jgarza9788@gmail.com).
Had to significantly rewrite the code, since it's hardcoded to use Camera.main, rather than allowing the user the option to pass in the camera he wants the effect to use.
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퍼블리셔 답변:
8 years ago에 답변됨
Please See README.md file (Demo6)
This demo will show you to use alternative cameras.
Also see the 6th scene in my WebDemo
https://jgarza9788.github.io/ShockWave_Demo/
G
This is a great asset and very well made
8 years ago
GameDev_Chuck이전 버전 2.5
I think it's a very fair price as the effect is cool, highly adjustable, and the code is clean and well documented. My only issue is that without altering any scripts, this effect can only be used with the main camera. (I had a second camera for a fly through in one of my levels and was unable to use this effect on it).
In Shockwave.cs, there's something like 10 references to Camera.main which don't work if the main camera is disabled. It probably wouldn't take much work to modify the script to accept a gameobject/camera parameter rather than assuming the main cam will be used. I think with that, this asset would be very robust. But overall, it's a pretty minor hiccup in an otherwise great product. Cheers to the dev!
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퍼블리셔 답변:
8 years ago에 답변됨
Thank you!
I will look into your suggestions, and update it!
+ added an override to ShockWave.Get() to allow users to pass in a camera, and i modified the ShockWave.cs to only have one camera reference.
This will be in the next update, or contact me to get it sooner (JGarza9788@gmail.com)
c
Nice shockwave effect
9 years ago
christougher이전 버전 2.5
Very nice shockwave distortion effect. I've used it in a couple of assets and it really adds some nice pop and pizazz. The recent addition of world space shockwaves gives you some extra control over how you want to manage the effect compared to the prior option of full screen effect only. Really dig it.
I've contacted the author multiple times and he has been courteous and helpful. Very cheap way to add polish!
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퍼블리셔 답변:
9 years ago에 답변됨
:D Thanks Chris
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