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Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2020.3.1f1 | Compatible | Compatible | Not compatible |
« For use with Unity 2020 - 2023.2 »
Built-in render pipeline requires the "Post-processing" package to be installed (previously know as the Post Processing Stack v2).
URP is supported, where Render Features are used to render effects. Using both URP and the Post-processing package together is not supported! Not Render Graph compatible.
The documentation covers all of this in further detail
« Compatible with Unity 2020 - 2023.2 »
⚙️ Compatibility | 🟣 Discord | 📄 Documentation | 💬 Forum thread | 🕹 Demo
📦 Included effects:
• Edge detection Highlight the edges of objects or colors
• Fog Distance and height fog with 2D density noise. As well as single, gradient and skybox color modes.
• Sunshafts Radiate sun rays from a directional light and skybox
• Caustics Projects an animated caustics texture over the scene, within a certain height range
• Color Grading LUT Use any third-party LUT strip, with the option to fade two LUTs over distance.
• Cloud Shadows Projects a texture over the world (cloud example texture included)
• Tilt Shift Horizontal or Radial depth of field effect
• Ripples Make the image appear to wave
• Lens Flares Draw procedural lens flares on bright spots
• Colorize Remaps the screen's color to a gradient texture (eg. night or thermal vision)
• Refraction Create cracked glass, scratches, frost etc.
• Kuwuhara Transforms the image into a real-time oil-painting
• Sketch Creates a hatching effect based on luminance
• Ambient Occlusion 2D Adds self shadowing based on luminance
• Light streaks JJ-Abrams style lens flares. Extends bloom with light streaks
• Blur Gaussian and Box blurring methods
• Speed Lines Anime/cartoon speed effect
• Color Split Simulates the derefraction of color channels
• Radial blur Blurs the image towards the edges of the screen (aka Bethesda-style pain effect)
• Pixelize A retro resolution effect, creates pseudo pixelart
• Dithering Creates a checker-pattern Lo-Fi shading effect
• Posterize Limits the screen to old school 1-16bit color depth
• Sharpen Makes the image appear crisper (useful when using TAA)
• Double Vision Crosseyed vision, either full-screen or limited to the edges
• Hue Shift 3D Simulates psychedelic color breathing
• Overlay Fix an image to the screen, includes blending options
• Kaleidoscope Splits the screen up into mirrored "pie" pieces
• Transition Steps through a gradient to transition to a black screen (eg. GBA Pokemen)
• Black Bars Creates a vertical/horizontal letter-boxing effect
• Scanlines Draw horizontal lines over the screen
• Tube Distortion Bend the image like a CRT screen
• Danger Warn for damage or grow ice over the screen.
• Gradient Draws a gradient over the screen
• Mosaic Circular, hexagonal and triangle patterns
Demo content includes sample textures for all effects.
🎁 Example profiles (Built-in RP):
• Comic book
• Night vision
• Painterly
• Psychedelic
• Retro
• Underwater
✔️ Compatibility
- This package is primarily developed for PC/Mac/Consoles. Mobile platforms are not supported.
- For the Built-in and Universal render pipelines. Excluding HDRP.
- Single-Pass Instanced Rendering (VR). Some features are excluded:
- Full compatibility details
This asset was originally released in 2018, and has been continuingly updated and reworked through complementary updates. As of 2024 it is no longer under active feature development. However, it is subject to minor fixes/updates required to keep it working in modern versions of Unity.
Universal Render Pipeline is supported up to Unity 2023.2. And does not support Unity 6's Render Graph. It may be used in Unity 6 with Compatibility Mode enabled.
[Salt grain] Further development and compatibility may branch off into a separate asset (release TBD). A discounted upgrade will be made available for users who own a SC Post Effects license.
SC Post Effects Pack
