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평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

10만명 이상의 포럼 멤버가 선호하는 에셋

유니티에서 모더레이팅하는 모든 에셋

Dmitry Timofeev
40개 사용자 리뷰
1 - 10 / 40개 표시
사용자 리뷰
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J
It works, but....
a year ago
Jeshira버전 1.0
This effect only works in Built-In RP. It needs a different script, which isn't available in this asset at time of writing, to be applied as Render Feature to an Universal RP project.
이 리뷰가 도움이 되었나요?
0
0
a
:(
a year ago
anotherMSE버전 1.0
Not rendering in unity 6
이 리뷰가 도움이 되었나요?
4
0
e
Sad
2 years ago
ewillerup버전 1.0
Doesn't work on the latest versions.
이 리뷰가 도움이 되었나요?
8
0
f
Such a good Shader!
3 years ago
fifina버전 1.0
My team and I searched for a nice pixel-shader and yours was the perfect match! There where no problems at all :))
이 리뷰가 도움이 되었나요?
0
0
u
Thank you!
3 years ago
Hi! Used this charming asset in my game, thank you! (Handcar game on itch.io)
이 리뷰가 도움이 되었나요?
0
0
B
This works out of the box and it's free
3 years ago
Baka_Day버전 1.0
Dropped it on my camera added the shader and it went to work immediately. Haven't added UI yet, but hoping it's either non-impact or can be adjusted. Will update review when I have time.
이 리뷰가 도움이 되었나요?
0
0
Z
Simple, free, good.
4 years ago
Zunno버전 1.0
As per title.
이 리뷰가 도움이 되었나요?
0
0
T
Helped me greatly
4 years ago
TimoOrava버전 1.0
This addon is amazing, l was looking for a filter that doesn't cost much for my game and then stumbled onto this masterpiece, easy to use, well made would recommend!
이 리뷰가 도움이 되었나요?
1
0
J
It looks good and it's easy to use!
4 years ago
JohnnyConnor버전 1.0
Only issue is that some core scripts are in the "Example" folder, implying that they are not necessary when importing this asset. Don't forget to import them or it won't work!
이 리뷰가 도움이 되었나요?
0
0
s
NullReferenceException????
4 years ago
skyhunter090버전 1.0
Script couldn't find the camera and I got super annoyed because I had the script directly on the camera. So I changed the script to request the Camera object in the editor. Under the class, under the public float BlockCount, Add "public Camera cam;" Then change float k = Camera.main.aspect; to "cam.aspect;" Then drag the camera object to the script where it says Cam. Should work now!
이 리뷰가 도움이 되었나요?
1
0
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