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Post-processing applied via Sprites, UI Images or Particles.
Simply assign the shader and drag the sprite wherever you want.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.28f1
Compatible
Not compatible
Not compatible
Description

TRY THE ONLINE DEMO


Compatibility:

- Created specifically for 2D Games.

- Does not support URP or HDRP.


✨ New in 3.0 ✨

- Added Water Reflection effect (reflects pixels on screen).


♻️ 100% Refund Guarantee ♻️

You are not satisfied with your purchase ?

Contact me and I will either resolve your issues or refund you.


⭐ Features ⭐

- 23 Post-Processing Effects

- Several Presets and Examples

- Highly Customizable

- Very Versatile

- Effects can be Combined

- Overlays can be Stacked

- Sorting Order Matters

- Compatible with Amplify Shader Editor


✅ Example Use Cases ✅

- Create fullscreen post-process effects.

- Blur the background layers of your 2D game.

- Create post-processing particles.

- Spread post-process effects from a source position.

- Apply post-process effects through UI Images.

- Blur everything behind a specific UI Menu.

- Create a 2D water surface (reflects pixels on screen).

- And many more...


❓ Need Support ❓

Email ekincantascontact@gmail.com

Discord Click Here

Documentation Click Here


Performance:

In most cases there will be zero performance cost.

2D games are very cpu-bottlenecked and this asset only uses the gpu.

Don't overuse this asset on lower-end mobile though.

Using the new groups feature drastically reduces gpu usage.


Requirements:

- Unity 2019.4 (or higher)

- Standard Render Pipeline

Technical details

Combinable Shaders:

- Gaussian Blur

- Directional Blur

- Zoom Blur

- Sharpen

- Ripple

- Split Tone

- Single Tone

- Distort

- Reflect

- Rainbow

- Snap Distort

- Outline

- Glitch

- Static Noise

- Pixelate

- Negative

- Light

- Brightness

- Contrast

- Saturation

- Hue

- Limit Colors


Presets:

- Screen

- Painting

- Game Boy

- Rage

- Underwater

- Poison

- Drunk

- Neon

- Fancy Glitch

Overlay Filters 2D - Layered Post Processing Shaders

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$15
Taxes/VAT calculated at checkout
License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
Secure checkout:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
7.6 MB
Latest version
3.2
Latest release date
Sep 14, 2021
Original Unity version
2018.4.0 or higher
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Overlay Filters 2D - Layered Post Processing Shaders
$15