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m
Mixed feelings
5 years ago
micheldumaison version 1.0
1) Extreme performance hit (dropped from 100 down to 70 fps with a simple outlined cube)
2) Shader errors when compiling (although it seems to works ... just make sure to include shaders in built)
3) About zero doc or infos, just a very short & limited tutorial
4) Radio silence from publisher after asking question
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B
Works for the most part.
8 years ago
BearicadeGameson version 1.0
The tool works as described but it doesn't work with sprites while they are flipped over the x-axis or y-axis. If anyone has a fix for this other than saving flipped versions of all of our sprites, it would be appreciated.
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0
First of all, I've sent an email to the dev on 11 February, didn't receive a reply. It has been more than a month so I'll come clean now.
I have never seen such terrible coding practices used elsewhere, extremely disappointed with this asset.
There is a piece of code that creates a 2x2 texture every frame for every MeshRenderer that has Outline enabled, then that same piece of code copies the material of that MeshRenderer, adds that 2x2 texture to it, then replaces the material on MeshRenderer with the copied one. EVERY FRAME, ON EVERY MESHRENDERER THAT HAS OUTLINE ENABLED. Not to mention the pointless Update() usage with ridiculous boolean checks.
For 1000 objects that is 1000 different materials, 2000 draw calls, goodbye Gpu Instancing, goodbye performance. Not that the outline shader this asset provides any Gpu Instancing capability keep in mind. Not only this screws up materials and therefore gpu instancing for the main rendering, but it then goes ahead and doubles the draw calls because it doesn't have any gpu instancing on the replacement shader either. I had to go through all the code to fix them.
In the end, I had rewrite all of it, from scratch. Do not buy, completely waste of time down to the point of me writing this review.
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5
1
Reply from publisher:
replied 7 years ago
PLease could you resend the email?
I've checked all emails received and cannot find yours. Reagrding the post processing and GPU use, this shader is no more complex or heavy than any other post processing ones. We've tested the performance and it has no significant impact even in big projects.
Please, as I said, try to send again the email because I didn't receive it. We, as a small company, only can compete with big ones giving a good customer support, and this is an aspect we take special care off.
Regards!
I was looking for an outline system which can deal with complex meshes and maintains smooth edges. I knew that it needed to be a solution based on images effects (camera post-processing), so I tried this product. It works just as advertised and how I wanted it to. I dragged two scripts into project and the highlighting looked good. Source code looks maintainable, so that's a plus. I also added the two shaders to the "Always included shaders" list in the Unity graphics settings. I think it would be helpful for novice users to add this last piece of information to the documentation.
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0
I
make it work on mobile and even AR
8 years ago
InteractivePioneerson version 1.0
NejoFTW's instructions helped me develop for a mobile (iPhoneSE) ARKit application.
TL;DR
Menu: edit/project settings/graphics
scroll down to: Built-in Shader Settings/Always included Shaders
increment “size“ by 2 and set the 2 new elements to “OutlineRender“ and “OutlineMask“
Build and Destroy :D
Comment on Plugin itself: Very nice work, easy to understand, nice adjustment options. Cheers for that!
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1
0
E
Love this asset ... Receiving Errors during Build
8 years ago
EpicDogGameson version 1.0
Bought this asset because it was just what I needed for my game. I am having issues with the build though (using 2017.1.1f). I made sure to include the two shaders in the graphics settings as had been mentioned in a previous post. During the build, I get the following errors:
1) Shader error in '3y3net/OutlineRender': in ps_3_0 uints can only be used with known-positive values, use int if possible at line 77 (on d3d9)
2) UnityEditor.BuildPlayerWindow+BuildMehthodException: Build failed with errors.
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x001b9] in c:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:162
Though it listed these errors, an executable version of your demo did get created and worked. So I don't know what the errors mean. Have to hold off giving it more stars.
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1
The asset cover all my needs and works just as it says. The creator of the asset gave me good support to my questions and even he helped me to integrate the asset on my project in spite of the error was in my side and was totally my fault.
I cannot do other thing tha recommend this asset to achieve outline effect. I tried other assets and this is the simplest one.
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1
0
m
Best outline I've found
8 years ago
mutenmasteron version 1.0
Uses shader posteffects to achieve outline in sprites and 3D objects. There are almost any impact on throughput, shader is efficient and well programed.
Set up is really easy and I didn't find any trouble, all steps are simple and logic. Video tutorial is absolutely clear on how to get the asset working and I am currently using it on my game without any problem.
So far, the best outline effect I've found in the asset store
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2
0
Works like a charm with both 3D model and sprites. I was looking for a simple asset to add outline to sprites and 3D models and this one was what I was looking for!!
I tried several other assets from the store who promises simpe outlines but all of them has some fails. This asset is my hero!!
THANKS to the publisher for the incredible support he gave me. He answer my questions in minutes.
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3
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