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MK Glow Lite is a post processing effect, which simulates the bright surface scattering of light. It allows you to create an uniquely stylized glow including bloom and lens surface.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.0f1
Compatible
Compatible
Not compatible
Additional compatibility information

Supported render pipelines:

- Built-in: Legacy Image Effects Pipeline (Component on Rendering Camera)

- Built-in: Post Processing Stack

- Universal: Integrated Post Processing API via Scriptable Renderer Feature

- Universal: Scriptable Renderer Feature Only (skip the Post Processing API entirely)


Recommended editor version: 2020.3 or higher.

Description

MK Glow Lite is an artist-friendly, feature-rich and super fast performing post-processing effect, which simulates bright surface scattering of light. It is tweaked towards artists for an intuitive, adaptive and easy and workflow.


Demo (MK Glow): Web GL - Android - Windows

Follow development (MK Glow): Trello


⤴️NEW: Unity 6.2 Alpha support


Need more features? Check out the enhanced version: MK Glow

You are able to upgrade to the enhanced version at any time.


🔥Highlights🔥

Simple & straight forward: If you are looking for a leightweight non-standard glow shader, MK Glow Lite gives your project the unique touch.

Intuitive workflow: The artist-friendly workflow is exactly the same on every render pipeline or post processing api, after the setup is done.


📦THE PACKAGE📦

Main Features

Bloom: Creates fringes of light extending from the borders of bright areas in an image.

Lens surface: Apply a dirt and a diffraction texture, which fades in into the glow.

Anamorphic: Morph the glow to create an anamorphic flair.

Resolution scaling: Same outcome independent from the screen size and resolution.

Additional shaders: Basic Sprite & UI shaders with emission are included.

Emissive Sprite Shaders for the URP 2D Renderer: Emissive Sprite Shaders that can be used with the URP 2D Renderer are included.


Setup for every possible post processing API

- Built-in: Legacy Image Effects Pipeline (Component on Rendering Camera)

- Built-in: Post Processing Stack

- Universal 2D & 3D: Integrated Post Processing API via Scriptable Renderer Feature

- Universal 2D & 3D: Scriptable Renderer Feature Only (skip the Post Processing API entirely)


⚙️Included Tools⚙️

Install wizard: Fast setup even on scriptable Render Pipelines.

Builtin textures: Start easy by using the included textures for different features.

Custom editor: Easy to use inspector tweaked towards artists.

Render pipeline compatibility: Same look & feel & results across supported render pipelines.


🪜Examples🪜

Space: Moving Asteroids showcasing overall glow.

Spectate: Inspect specific objects.

Cubes: Moving colored cubes.


💾Updates + Maintenance + Support💾

All of my assets receive updates, are maintained regularly and supported as best as possible.


🌈Do you have some cool stuff to show?🌈

I would love to see your results (high resolution screenshots / videos) using the shader. Just drop me a message.


💡Questions, bug reports, feature requests, feedback or just to say hello💡

Feel free to get in touch via support@michaelkremmel.de at any time.

Technical details

📄Technical Details📄

Bloom:

- Customizable scattering

- High Precision at a reasonable performance

- Gamma based thresholding

- Automatic scattering size scaling on different resolutions

- Gamma based intensity


Lens Surface:

- Dirt effect for camera lens

- Dirt intensity

- Diffraction effect for camera lens

- Diffraction intensity

- Feature undepend blending to always get the best result


Pipeline:

- resolution independent scattering scale

- Support for Legacy and Scriptable Render Pipelines

- Super-fast, command buffer based rendering

- Built-in quality settings

- Volume blending using Post-processing Stack v2

- Anamorphic ratio scaling

- Temporal stable anti-flicker filtering

- XR compatible: Multi Pass, Single Pass Stereo and Single Pass Stereo instanced (Note: new limitation regarding URP & XR with 2020.2+, see trello board)


Editor:

- Debug views for every single rendering step

- Unified editor

- Artist friendly, fast and easy to set up


Other:

- Advanced built-in shaders for UI and sprite

- Constant development which you can follow (Trello)

- Regular updates

- 2D and 3D compatible

MK Glow Lite

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License type: Single Entity
Single Entity
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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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a year ago
Brilliant asset!
Absolutely brilliant asset. The developer is very helpful, the asset has a lot of example scenes to get you started quickly, the installation process ...
License type
File size
25.2 MB
Latest version
4.9.1
Latest release date
Mar 6, 2025
Original Unity version
2021.3.0
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