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Maybe many of you do not work when you create an executable, I will explain how it worked for me, for example there is a script in the camera called "Massive Clouds Material Exporter", you have to run the export button and then add a sphere on the stage and add the scrips and ready, the sphere is mapped with the clouds.
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d
Doesn't work in URP VR
3 years ago
dreadnoughtgameson version 4.1.2
Ignore what the description says, this doesn't work in URP VR. You either get pink clouds or no clouds at all.
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b
im sad af
3 years ago
baddie2baddon version 4.1.2
looks nice on the clip but doesnt work spent my last on something thats not working for me i want my money back :(
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a
Doesn't work with URP 2020.2
5 years ago
amadden1990on previous version 4.1.1
Thought it would work because it advertised working with URP. It doesn't. The clouds are always pink.
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t
A life saver
5 years ago
theishiopianon previous version 4.1.1
Picture this: its 5 am, you've been searching for a volumetric cloud solution for the whole night, and all the usual free ones just aren't working. You're at the end of your rope, you just want cool clouds. You see this asset, you think "why not, couldn't be any worse" and buy it. And guess what: it WORKS.
Just for that, it's worth the $30 bucks, but its also a really nice cloud renderer. You can even go inside the clouds, which is exactly what I needed. The only problem I had was getting the scene set up, which was sidestepped by repurposing the demo scene.
TL:dr its good, buy it.
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h
Excellent
5 years ago
holdingjasonon previous version 4.1.1
Very impressive so far. Ton of options and ways to change the look and feel of the clouds from realistic to completely stylized and toony (what we needed).
Biggest part is for my stylized clouds I have seen basically no real impact on performance.
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This is a very pretty and versatile solution for clouds in Unity. It is easy to use and offers a great variety of looks. It can become quite heavy in terms of performance, but at the same time there a lot of settings to optimize. I found that even "low" settings look very good, even in projects that generally aim for a high fidelity.
Recommended!
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