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Please modify to use Gaosian blur URP between 2D sprites or UI(canvas) and text.
2 years ago
pristgonバージョン 2.1 で
I bought it to make a 2D platformer. There is use will not Gaussian blur URP between 2D sprites or UI(canvas) and text.
Please modify to use Gaosian blur URP between 2d sprites or UI(canvas) and text.
Otherwise, please give me a refund.
When I looked at the example, I thought it was really good, so I bought it.
Please solve it.
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e
Great support
3 years ago
egorys20002000以前のバージョン 2.0.2 で
I contacted author and he helped me out for free and very fast.
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パブリッシャーからの返信:
3 years ago に返信
Thanks!
You're my #1 Customer.
Note:
I also want to point out that I only provide free and fast support for my asset, and not your whole project. I have to write this else I'd get a bunch of people buying the asset for free help.
パブリッシャーからの返信:
4 years ago に返信
thanks!
s
Not working with post processing in URP
4 years ago
software_CubeDots以前のバージョン 2.0.2 で
Blur is working in URP but without Post Processing, But When i enable the post processing it is not working By the way my target platform is iOS.
Please help us to resolve this issue ASAP.
Thank You.
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1
パブリッシャーからの返信:
4 years ago に返信
Please provide more information and screenshots of the error to jgarza9788@gmail.com.
Unity version, post processing version and settings, etc.
O
Fastest support ever
5 years ago
OliverAnthony以前のバージョン 2.0.1 で
Had an issue using URP with an older version of Unity (2019.4.x) and the author was able to send me a fix in under an hour. Thanks so much!
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パブリッシャーからの返信:
5 years ago に返信
Thanks for understanding the difficulties of keeping up with all the versions of unity.
Edit on 08/22/2022
All you need to do is create a new render pipeline for 2020.4.x and up.
Like wise for 2020.5.x and so on.
F
Perfect
6 years ago
FormularHunter以前のバージョン 2.0.1 で
Please add names for Inputs and Outputs to Custom Function Nodes
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パブリッシャーからの返信:
6 years ago に返信
Thanks for the tip, I was not aware I could.
j
2019.4 URP.... all good.
6 years ago
jasonrbrock以前のバージョン 2.0.1 で
Great asset, does as it says on the tin.
Pointed my UniversalRP Render List config to Justin's URP_Renderer and .. BOOM .. UI & Object blurring playing nice with my materials/shaders/post processing effects etc all @ 42FPS.
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パブリッシャーからの返信:
6 years ago に返信
Thanks for the feedback!
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